The following Narrator characters can be found at the Temple of the Death God associated with Freeport's Crematorium.
Where Knowledge specialties are separated by a slash (/) in the stat blocks below, use the first if using the core rulebook's list of specialties, or the second if using the True20 Freeport Companion.
Type: 5th-level humanoid (Elf Adept 5)
Size: Medium
Speed: 30 ft.
Abilities: Str +0, Dex +1, Con +1, Int +1, Wis +3, Cha +0
Skills: Concentration 6 (+9), Knowledge (supernatural) 8 (+9), Knowledge (theology/religion) 8 (+9), Knowledge (all others) 0 (+1), Language 0 (Aquan, Common, Elven), Medicine 8 (+11), Notice 2 (+7), Search 6 (+9), Swim 2 (+2)
Feats: Canny Dodge, Eidetic Memory, Night Vision[B], Powers (5), Talented (Notice and Search)[B], Weapon Training[B]
Traits: Powers (8 ranks, +11 bonus, Wis, save Difficulty 15; Cure, Cure Disease, Drain Vitality, Purifying Light, Second Sight)
Combat: Attack +3 (+2 base, +1 Dex), Damage +3 (sword, 19-20/+3), Defense Dodge/Parry +6/+5 (+2 base, +1 Dex/+0 Str, +3 Wis), Initiative +1
Saving Throws: Toughness +1 (+1 Con), Fortitude +2 (+1 base, +1 Con), Reflex +2 (+1 base, +1 Dex), Will +7 (+4 base, +3 Wis)
Possessions: sword, holy symbol of the Death God
Golmon is a stern, aloof elf of uncertain age who tends the Death God's temple and the Crematorium with single-minded devotion. He tolerates Bianka's experiments because of the money she gave to the temple in order to gain her position there. More surprisingly, he has trained the Scurvytown-raised, albino half-orc, Jumari Boneface, to be his acolyte for reasons he has not divulged, even to her.
Type: 2nd-level humanoid (Human Adept 2)
Size: Medium
Speed: 30 ft.
Abilities: Str +0, Dex +0, Con +1, Int +2, Wis +3, Cha +0
Skills: Concentration 5 (+8), Craft (calligraphy) 5 (+7), Craft (chemical) 5 (+7), Knowledge (life sciences/nature) 5 (+10), Knowledge (supernatural) 5 (+7), Knowledge (theology/religion) 5 (+7), Language 0 (Common, Dwarven, Elven), Medicine 5 (+8)
Feats: Imbue Item, Skill Focus (Knowledge [life sciences/nature])[B], Powers (3), Wealthy
Traits: Powers (5 ranks, +8 bonus, Wis, save Difficulty 14; Light Shaping, Purifying Light, Second Sight), The Talent
Combat: Attack +1 (+1 base, +0 Dex), Damage +1 (dagger, 19-20/+3), Defense Dodge/Parry +1/+1 (+1 base, +0 Dex/+0 Str), Initiative +0
Saving Throws: Toughness +1 (+1 Con), Fortitude +1 (+0 base, +1 Con), Reflex +0 (+0 base, +0 Dex), Will +6 (+3 base, +3 Wis)
Possessions: several knives, masterwork healer's kit, holy symbol of the Death God, one or more Light Shaping or Purifying Light charms
See Denizens of Freeport for Bianka's background and agenda; this stat block is a loose conversion of that entry. Her later career and statistics are given in The Pirate's Guide to Freeport and the True20 Freeport Companion, respectively.
Type: 1st-level humanoid (Human Expert 1)
Size: Medium
Speed: 30 ft.
Abilities: Str +0, Dex +2, Con +0, Int +2, Wis +0, Cha +2
Skills: Acrobatics 4 (+6), Bluff 4 (+8), Climb 4 (+4), Diplomacy 4 (+8), Drive (ships) 4 (+6), Gather Information 4 (+6), Knowledge (streetwise/local) 4 (+6), Notice 4 (+4), Sleight of Hand 4 (+6), Stealth 4 (+6), Swim 4 (+4)
Feats: Canny Dodge, Lucky[B], Point Blank Shot, Talented (Bluff and Diplomacy), Uncanny Dodge
Combat: Attack +2 (+0 base, +2 Dex), Damage +1 (knife, 19-20/+3), Defense Dodge/Parry +4/+2 (+0 base, +2 Dex/+0 Str, +2 Int), Initiative +2
Saving Throws: Toughness +0 (+0 Con), Fortitude +0 (+0 base, +0 Con), Reflex +2 (+0 base, +2 Dex), Will +2 (+2 base, +0 Wis)
Possessions: knife
Fletch is a charming rogue who grew up on the streets of Freeport, where he learned a number of useful (if not always legal) skills. He is by far the most outgoing person working at the Crematorium, so Golmon makes frequent use of him for ferry duty and running errands in the city. He likes this work, which lets him visit his old haunts in town every now and then.