Kech Bat-Riders
KECH BAT-RIDER (CR 4)
XP 1,200
Improved kech (5 HD) (Bestiary 3 167)
NE Medium monstrous humanoid
Init +2; Senses darkvison 60 ft., low-light vision; Perception +10
Defense
AC 16, touch 11, flat-footed 13 (+2 Dex, +1 dodge, +3 natural)
hp 32 (5d10+5)
Fort +2, Ref +6, Will +5
Offense
Speed 40 ft., climb 20 ft.
Melee bite +6 (1d6+1) and 2 claws +6 (1d4+1)
Ranged longbow +7 (1d8/x3)
Special Attacks rend (2 claws, 1d4+1)
Spell-Like Abilities (CL 5th; concentration +5)
Constant--pass without trace
Statistics
Str 13, Dex 15, Con 12, Int 10, Wis 12, Cha 11
Base Atk +5; CMB +6; CMD 19
Feats Dodge, Mounted Archery, Mounted Combat
Skills Acrobatics +9 (+13 jumping), Climb +16, Linguistics +1, Perception +10, Ride +8, Stealth +13 (+19 in forests and jungles); Racial Modifiers +2 Perception, +4 Stealth (+10 in forests and jungles)
Languages Kech, Undercommon
Other Gear longbow and 20 arrows, mobat (Bestiary 2 42) with exotic riding saddle
Notes: This kech was advanced by adding an additional hit die, which provided skill ranks to add the Ride skill and the Undercommon language understood by the mobats. Mobility was changed to Mounted Combat, and Mounted Archery added.