Kech Bat-Riders

KECH BAT-RIDER (CR 4)

XP 1,200

Improved kech (5 HD) (Bestiary 3 167)

NE Medium monstrous humanoid

Init +2; Senses darkvison 60 ft., low-light vision; Perception +10

Defense

AC 16, touch 11, flat-footed 13 (+2 Dex, +1 dodge, +3 natural)

hp 32 (5d10+5)

Fort +2, Ref +6, Will +5

Offense

Speed 40 ft., climb 20 ft.

Melee bite +6 (1d6+1) and 2 claws +6 (1d4+1)

Ranged longbow +7 (1d8/x3)

Special Attacks rend (2 claws, 1d4+1)

Spell-Like Abilities (CL 5th; concentration +5)

Constant--pass without trace

Statistics

Str 13, Dex 15, Con 12, Int 10, Wis 12, Cha 11

Base Atk +5; CMB +6; CMD 19

Feats Dodge, Mounted Archery, Mounted Combat

Skills Acrobatics +9 (+13 jumping), Climb +16, Linguistics +1, Perception +10, Ride +8, Stealth +13 (+19 in forests and jungles); Racial Modifiers +2 Perception, +4 Stealth (+10 in forests and jungles)

Languages Kech, Undercommon

Other Gear longbow and 20 arrows, mobat (Bestiary 2 42) with exotic riding saddle

Notes: This kech was advanced by adding an additional hit die, which provided skill ranks to add the Ride skill and the Undercommon language understood by the mobats. Mobility was changed to Mounted Combat, and Mounted Archery added.