New Traits

In addition to the traits given in the Advanced Player's Guide, Ultimate Campaign, and Freeport: The City of Adventure, Pathfinder Roleplaying Game Edition, the following new traits are appropriate for Freeport characters.

REGIONAL TRAITS

These traits are taken from Pirates of the Inner Sea (with minor edits), and are appropriate for any seafaring character, but especially pirates.

Eager Combatant: You're so excited to board other ships that you're frequently the first one over the rail, regardless of the danger. You gain a +1 trait bonus on attack rolls made while onboard an enemy ship.

Home Port: You have a fondness for a particular port, and the people who live and do business there return the sentiment. You gain a +2 trait bonus on Diplomacy checks to gather information in your chosen home port.

Pirate Duelist: You've rubbed elbows with pirates of all stripes in Freeport's taverns and convinced a few to show off their swordfighting skills. You gain a +1 trait bonus on attacks of opportunity with daggers, short swords, cutlasses, rapiers, scimitars, or hook hands.

Ship Aptitude: You are used to crewing on may of the different types of ships that sail the Serpent's Teeth. As a result, you have a knack for quickly determining the weaknesses and strengths of any ship, even one you've never set foot on before. You gain a +1 trait bonus on Profession (sailor) checks, and Profession (sailor) becomes a class skill for you.

Shipboard Caster: You feel an affinity with ships and the sea, and the rolling rhythm of the waves helps focus your mind. When on a ship or other water-going vessel, you gain a +3 bonus on concentration checks.

Treasure Mapper: You've spent a great deal of time hunting down and following treasure maps--most false, but a few with legitimate information. You gain a +2 bonus on Survival and Profession (sailor) checks made to navigate using a map or chart, and one of them becomes a class skill for you.

RELIGION TRAITS

The following religion traits are available to the followers of the listed World of Freeport gods. These traits appear in the Advanced Player's Guide (pages 332-333) unless noted. Those with an asterisk (*) are detailed following the list. Those marked with [SRD] can be found on the Traits page of the Pathfinder SRD, as can all APG and Ultimate Campaign traits. Additional religion traits may be added in time.

Major Gods of Freeport

Harrimast: Cheat Death* (Pirates of the Inner Sea 27), Expert Boarder* (Pirates of the Inner Sea 27)

Itona: Wisdom in the Faith

Nodens: ---

Sabazion: Battlefield Caster [SRD], Veteran of Battle

State Religions of the Continent

The Church of Astrape: ---

The Eternal Flame: Flame of the Dawnflower

The Inquisition (Comath): Sacred Avenger [SRD], Undead Slayer

Other Gods in Freeport

Aymari: Child of Nature

Desmenta: ---

Folcanis: Guardian of the Forge

Hekaelos: Magic is Life

Hernod: Starchild

Labradian: Eyes and Ears of the City, The City Protects [SRD]

Lilith: Alluring [SRD], Callistrian Courtesan

Melkarth: Wrecking Wrath (Ultimate Campaign 64)

Mithras: Divine Warrior, Strength of the Sun [SRD]

Sminth: ---

Thymbar: Blade of Mercy [SRD]

Tyche: Resigned [SRD]

Zagreus: Pain is Pleasure (Ultimate Campaign 64)

Forbidden Gods

Asmodeus: Asmodean Demon Hunter

Krom: ---

Moloch: Shadow Whispers (Ultimate Campaign 64)

Orcus: Corpse Cannibal (Ultimate Campaign 64)

The Unspeakable One: [unknown]

Yig: [unknown]

New Religion Traits

Cheat Death (Harrimast): Even Harrimast's most faithful worshipers usually on call upon him only in times of greatest need. Soemtimes Harrimast intervenes on behalf of his faithful; other times, he turns his face away as they sink beneath the waves. Once per day, when you would be reduced to 0 or fewer hit points as a result of a failed ability,check, skill check, or saving throw on your part, you may invoke this ability in order to reroll the failed check. You must take the result of the second roll, even if it is worse than the original.

Expert Boarder (Harrimast): Harrimast rewards those who board other vessels and take what they want. While fighting on the deck of a ship, you gain a +1 bonus on all attacks made with one-handed weapons.