Damarak is a tall undine with dark turquoise skin, fin-like ears, and partially webbed fingers and toes. He is clean-shaven and his bright blue hair is cut very short.
Male undine cleric of Melkarth 9
CN Medium outsider (native)
Init +5; Senses Perception +7
AC 21, touch 12, flat-footed 20 (+7 armor, +1 Dex, +1 deflection, +1 natural, +1 shield)
hp 77[+TBD] (9d8+36); hydrated vitality (fast healing 2 while submerged in natural water, up to 18 hp/day)
Fort +8, Ref +4, Will +10
Resist cold 5
Speed 30 ft. (20 ft. in armor)
Melee +1 adamantine longsword +6/+1 (1d8/19-20) or adamantine longspear +6/+1 (1d8-1)
Ranged light crossbow +7 (1d8/19-20) or underwater heavy crossbow +7 (1d10/19-20)
Special Attacks channel positive energy 7/day (5d6+1, DC 16), might of the gods (+9 to Str ability and skill checks, 9 rounds/day)
Spell-like Abilities (CL 9th; concentration +11)
1/day--hydraulic push
Domain Spell-like Abilities (CL 9th; concentration +13)
7/day--storm burst (ranged touch +7; 1d6+3 nonlethal and -2 to attacks for 1 round), strength surge (+4 Strength-based checks for 1 round)
8 bolts/day--lightning lord (DC 17)
Clerics Spells Prepared (CL 9th; concentration +13)
5th--ice storm[D], [+1 TBD]
4th--cure critical wounds, sleet storm (DC 18), tongues, [+1 TBD]
3rd--call lightning[D] (DC 17), cure serious wounds, searing light (ranged touch +7), water breathing, [+1 TBD]
2nd--aid, bull's strength[D], cure moderate wounds, hold person (DC 16), owl's wisdom, [+1 TBD]
1st--bless, doom (DC 15), cure light wounds, detect undead, enlarge person[D], [+1 TBD]
0--create water, detect magic, mending, stabilize
D domain spell; Domains Strength, Weather
Str 8, Dex 12, Con 14, Int 12, Wis 18, Cha 15
Base Atk +6; CMB +5; CMD 16
Feats Extra Channel, Improved Initiative, Selective Channeling, Toughness, [+1 TBD]
Skills Appraise +5 [1], Craft (weapons) +5 [1], Diplomacy +9 [3], Heal +10 [3], Knowledge (arcana, history, nobility, planes, religion) +5 [1], Knowledge (local) +3 [2], Linguistics +5 [1], Perception +7 [3], Profession (sailor) +8 [1], Sense Motive +8 [1], Spellcraft +6 [2], Swim +3 [1]; [+3 skill points TBD]
Languages Aquan, Common, Dwarven, Elven
Traits Font of Life [Freeport: The City of Adventure 426], Merchant's Blood [FCOA 426]
SQ aura
Combat Gear wand of cure light wounds (50 charges), healer's kit (10 uses), holy water; Other Gear +1 mithral breastplate, mwk buckler, +1 adamantine longsword, adamantine longspear, light crossbow and 30 bolts, underwater heavy crossbow, cloak of resistance +1, handy haversack, amulet of natural armor +1, ring of protection +1, artisan's tools (weaponsmith), bedroll, flint and steel, grappling hook, silk rope (50 ft.), silver holy symbol (silver map tube, Melkarth), spell component pouch, scholar's outfit, sahaugin cape (woven of kelp, hair, leather, and pearls; pearls are worth 300 gp total), [4,216.17 gp]
*Winds of Freeport PCs use the High Fantasy purchase method for ability scores, so have a CR equal to their HD.
[Favored class: cleric, +9 hp]