Derhii Silverback

DERHII SILVERBACK (CR 6)

XP 1,600

Male derhii inquistor 2 (Bestiary 3 75; Advanced Player's Guide 38)

N Large monstrous humanoid

Init +6; Senses darkvision 60 ft., scent; Perception +16

Defense

AC 22, touch 11, flat-footed 19 (+5 armor, +2 Dex, +6 natural, -1 size)

hp 83 (9 HD; 7d10+2d8+36)

Fort +9, Ref +7, Will +13

Offense

Speed 30 ft., climb 30 ft., fly 60 ft. (poor); (20 ft., climb 20 ft., fly 40 ft. in armor)

Melee masterwork falchion +13/+8 (2d6+7/18-20) or 2 slams +12 (1d6+5)

Ranged javelin +9 (1d8+5)

Space 10 ft.; Reach 10 ft.

Special Attacks aerial charge, judgment (1/day), knockdown, wind blast (6/day)

Spell-Like Abilities (CL 2nd; concentration +5)

At will--detect chaos, detect evil, detect good, detect law

Inquisitor Spells Known (CL 2nd; concentration +5)

1st (3/day)--cure light wounds, magic weapon, wrath (APG)

0 (at will)--create water, detect poison, guidance, sift (APG), stabilize

Statistics

Str 21, Dex 14, Con 19, Int 11, Wis 16, Cha 14

Base Atk +8; CMB +14; CMD 26

Feats Acrobatic, Combat Reflexes, Flyby Attack, Iron Will, Skill Focus (Perception)

Skills Acrobatics +9, Climb +11, Fly +8, Intimdiate +12, Knowledge (nature, religion) +4 (+5 to identify monsters), Perception +16, Sense Motive +8, Survival +9 (+10 tracking)

Languages Auran, Common

SQ booming voice, cunning initiative, monster lore, stern gaze

Combat Gear brooch of shielding, javelin of lightning; Other Gear +1 dragonhide armor (forest drake hide), masterwork falchion, javelin (4), wooden holy symbol (Der-Maga)

Special Abilities

Aerial Charge (Ex) When airborne, a derhii can dive at twice its normal flying speed. This is the equivalent of a charge, granting a +2 bonus on the attack roll and a -2 penalty to AC.

Booming Voice (Ex) A derhii can use its own booming voice as a signal. The sound can be heard up to 12 miles away as a thrumming in the air that conveys 20 words of information in 5 minutes.

Knockdown (Ex) When a derhii confirms a critical hit with a two-handed weapon, it has a chance to knock an opponent prone in addition to the damage dealt by the critical hit. If the derhii's confirmation roll exceeds its opponent's CMD, the opponent is knocked prone as if from the trip combat maneuver. This does not provoke an attack of opportunity, nor can the derhii be tripped if the confirmation roll fails to exceed the CMD.