Harissa is a beautiful azhari woman with that race's swarthy skin, bronze hair, and red eyes. She habitually dresses in garish pirate garb.
Female azhari freebooter 9 [Freeport: The City of Adventure 356, 364]
CN Medium outsider (native)
Init +7; Senses darkvision 60 ft.; Perception +2
AC 26, touch 19, flat-footed 18 (+5 armor, +1 deflection, +5 Dex, +3 dodge, +2 shield)
hp 68 (9d10+11)
Fort +8, Ref +12, Will +2; +1 vs. disease, poison, and mind-affecting
Defensive Abilities uncanny dodge; Resist cold 10, fire 5
Weaknesses vulnerability to cold
Speed 30 ft.
Melee +1 adamantine yatagan +16/+11 (1d8+3/18-20) or mwk cold iron yatagan +16/+11 (1d8+2/18-20) or masterwork morningstar +12/+7 (1d8+2) or mwk trident +12/+7 (1d8+2)
Ranged masterwork composite shortbow +15/+10 (1d6+2/x3 or silver arrow 1d6+1/x3) or masterwork underwater heavy crossbow +15 (1d10/19-20)
Special Attacks ambush (+2), dirty fighting +3d4, diversion, might of the efreet 1/day (+4 Str for 4 rounds)
Str 14, Dex 20 [18], Con 12, Int 14, Wis 6, Cha 16
Base Atk +9; CMB +11; CMD 30
Feats Combat Expertise[B], Exotic Weapon Proficiency (yatagan)[B], Improved Feint, Leadership (12), Outflank [APG 165], Skill Focus (Bluff), Weapon Finesse, Weapon Focus (yatagan)[B]
Skills Acrobatics +19 [9], Appraise +5 [1], Bluff +18 [9], Climb +8 [1], Diplomacy +8 [2], Escape Artist +9 [1], Intimidate +15 [9], Knowledge (geography) +5 [1], Knowledge (local) +5 [1], Linguistics +3 [2], Perception +2 [1], Profession (sailor) +12 [9], Sense Motive +6 [5], Sleight of Hand +9 [1], Stealth +10 [2], Swim +8 [3]; Racial Modifiers +2 Acrobatics, +2 Climb, +2 Profession (sailor)
Languages Aquan, Azharan, Common, Naval Code, Vanaran
Traits Blood of Pirates [FCOA 424], Reactionary
SQ defensive style (flashy fighting), gifted sailor, uncanny balance
Combat Gear feather tokens (anchor [2], fan), oil of magic weapon, potions (cure light wounds [5], cure moderate wounds, eagle's splendor [2], water breathing), silversheen, alchemist's fire (5), alchemist's ice (5), bloodroot poison (1 dose), 10 cold iron arrows, 10 silver arrows; Other Gear +1 mithral chain shirt, +1 buckler, ring of protection +1, +1 adamantine yatagan [FCOA 436], masterwork cold iron yatagan, masterwork morningstar, masterwork trident, masterwork composite shortbow (+2 Str) and 20 arrows, masterwork underwater heavy crossbow and 10 bolts, belt of incredible Dexterity +2, boots of ropewalking [FCOA 467], captain's coat of resistance +1 [body slot], lantern of signalling [FCOA 472], up she rises (2) [FCOA 472], antitoxin, astrolabe, belt pouch, crowbar, mwk manacles with simple lock, pole (10 ft.), tindertwig (5), signal lantern, treasure map, explorer's outfit, 1,209 gp, 7 sp
*Winds of Freeport PCs use the High Fantasy purchase method for ability scores, so have a CR equal to their HD.
[Favored class: freebooter, +2 skill points, +2 hp, +5 cold resistance 2]
Harissa's Leadership score of 12 gives her eight 1st-level followers: 5 elf deckhands, 1 halfling cabin boy, and 2 vanara monks [Bestiary 3 280]. Her cohort is Virali, a nagaji bard.