Zafir and his good friend Willow left Freeport at the end of "The Ooth-Nargai Campaign," after the conclusion of Madness in Freeport. Both were glad to see the last of that accursed city!
Male human Fighter 6; medium-sized humanoid; HD 6d10+12; hp 47; Init +2 (Dex); Spd 20 ft.; AC 20 (+1 deflection, +2 Dex, +5 breastplate, +2 large shield), touch 13 (+1 deflection, +2 Dex), flatfooted 16 (+1 deflection, +5 breastplate); Atk +10/+5 melee (1d10+5, 19-20/x2, masterwork bastard sword), +8/+3 ranged (1d8, x3, longbow, 100 ft.); SV Fort +7, Ref +4, Will +3; Str 16, Dex 14, Con 15, Int 13, Wis 13, Cha 9; AL CG.
Skills & Feats: Climb -1 [+5], Handle Animal +3 [horse, {3 others}], Jump +2 [+8], Listen +3,
Profession (Boating) +2, Ride (Horse) +7, Search +2, Spot +5; Dodge, Exotic Weapon Proficiency (Bastard Sword), Expertise, Mobility, Spring Attack, Weapon Focus (Bastard Sword), Whirlwind Attack.
Languages: Common, Goblin.
Possessions: ring of protection +1, masterwork bastard sword, longbow, 1 screaming arrow (+2), breastplate, large wooden shield, everburning torch, acid (1), alchemist's fire (2), holy water (2), adventuring gear.
[Player: Dan Pierkowski.]