The Sea Locust

The Sea Locust is a sailing vessel captained by "Cricket" Alebarrel, a halfling cleric of Harrimast. The crew consists of Cricket, Peony Inkbottle (his cohort and paramour), and 6-8 sailors (human and halfling Expert 1). Cricket also has two landlubber adventuring companions: the half-elf Dallathan Graybow and half-orc Murga. Juan Sanchez de Cardinal has served on this ship for the past two years.

(See Black Sails Over Freeport, page 33 about Harrimast, and pages 56-57 about sailing vessels. See Complete Warrior, pages 5-13, about the hexblade and swashbuckler classes.)

Typical Crewmen

Male Human Expert 1: CR 1/2; Medium humanoid; HD 1d6+1; 4 hp (average); Init +1; Spd 30 ft. (6 squares); AC 11 (+1 Dex), touch 11, flat-footed 10; Base Atk +0; Grp +0; Atk cutlass +0 melee (1d6/18-20) or throwing axe +1 ranged (1d6); Full Atk cutlass +0 melee (1d6/18-20) or throwing axe +1 ranged (1d6); AL N; SV Fort +1, Ref +1, Will +2; Str 11, Dex 13, Con 12, Int 8, Wis 10, Cha 9.

Skills & Feats: Balance +5, Climb +4, Jump +4, Knowledge (nature) +3, Profession (sailor) +4, Swim +4; Born Marine (F:CoA, page 125), Dodge.

Male Halfling Expert 1: CR 1/2; Small humanoid; HD 1d6+1; 4 hp (average); Init +2; Spd 20 ft. (4 squares); AC 13 (+1 size, +2 Dex), touch 13, flat-footed 11; Base Atk +0; Grp -5; Atk cutlass +0 melee (1d4-1/18-20) or throwing axe +4 ranged (1d4-1); Full Atk cutlass +0 melee (1d4-1/18-20) or throwing axe +4 ranged (1d4-1); SA +1 atk with thrown weapons; SQ +2 morale bonus to saves vs. fear; AL N; SV Fort +1, Ref +2, Will +2; Str 9, Dex 15, Con 12, Int 8, Wis 10, Cha 9.

Skills & Feats: Balance +6, Climb +5, Hide +6, Jump +5, Listen +2, Move Silently +4, Profession (sailor) +4, Swim +3; Born Marine (F:CoA, page 125).

"Cricket" Alebarrel

Male Halfling Swashbuckler 3/Cleric 4 (Harrimast): CR 7; Small humanoid; HD 3d10+4d8; 39 hp; Init +4; Spd 20 ft. (4 squares); AC 17 (+1 size, +4 Dex, +1 bracers of armor, +1 deflection), touch 17, flat-footed 13; Base Atk +6; Grp +2; Atk +1 rapier +8 melee (1d4+2/18-20) or throwing axe +12 ranged (1d4+1); Full Atk +1 rapier +8/+3 melee (1d4+1/18-20) or throwing axe +12/+7 ranged (1d4+1); SA +1 atk with thrown weapons, insightful strike (+Int to damage with Weapon Finesse), spells, turn undead (5/day, +2 synergy bonus); SQ +2 morale bonus to saves vs. fear, spontaneous casting; AL CN; SV Fort +8, Ref +9 (+10 unarmored), Will +8; Str 10, Dex 18, Con 11, Int 13, Wis 14, Cha 14.

Skills & Feats: Balance +9 [5], Climb +2 [0], Concentration +2 [2], Diplomacy +4 [2], Hide +8 [0], Jump +13 [7], Knowledge (religion) +3 [2], Listen +4 [0], Profession (gambler) +8 [6], Profession (sailor) +11 [9], Spellcraft +3 [2], Swim +5 [5], Tumble +15 [7]; Acrobatic, Combat Casting, Leadership (9), Weapon Finesse.

Languages: Common, Halfling, Orc.

Spells/Day: 5/4+1/3+1 (DC = 12 + spell level). Domains: Travel (freedom of movement 4 rounds/day) and Water (turn or destroy fire creatures, or rebuke, command, or bolster water creatures; 5/day).

Typical Spells Prepared: 0--create water, detect magic, guidance, light, resistance; 1st--bless, divine favor, entropic shield, longstrider*, shield of faith; 2nd--fog cloud*, owl's wisdom, shield other, silence. (* domain spell)

Possessions: bracers of armor +1, ring of protection +1, +1 small rapier, 3 small throwing axes, feather token of alarm (F:CoA, page 141), Quall's feather token (fan), scroll of darkness, everburning torch, silver holy symbol, spell component pouch, explorer's outfit, [66 gp].

"Cricket" Alebarrel is a friendly, outgoing fellow who loves the sea, gambling, and a good hearty sea-fight or treasure-hunt. His crewmen call him "Captain" and "Chaplain" interchangeably.

Peony Inkbottle

Female Halfling Bard 5: CR 5; Small humanoid; HD 5d6; 15 hp; Init +3; Spd 20 ft. (4 squares); AC 14 (+1 size, +3 Dex), touch 14, flat-footed 11; Base Atk +3; Grp -3; Atk masterwork rapier +3 melee (1d4-2/18-20) or masterwork pistol +8 ranged (1d10/x3); Full Atk masterwork rapier +3 melee (1d4-2/18-20) or masterwork pistol +8 ranged (1d10/x3); +1 atk with thrown weapons, spells, fascinate; SQ +2 morale bonus to saves vs. fear, bardic music, bardic knowledge (+2 synergy bonus), countersong, inspire courage +1, inspire competence; AL CN; SV Fort +2, Ref +8, Will +4; Str 6, Dex 16, Con 10, Int 17, Wis 8, Cha 15.

Skills & Feats: Appraise +7 (+17 with abacus) [4], Climb +0 [0], Craft (cartography) +7 [4], Decipher Script +7 [4], Gather Information +8 [4], Hide +7 [0], Jump +0 [0], Knowledge (arcana) +7 [4], Knowledge (architecture and engineering) +5 [2], Knowledge (geography) +11 [8], Knowledge (history) +11 [8], Knowledge (local: Freeport) +11 [8], Knowledge (nature) +7 [4], Listen +1 [0], Move Silently +5 [0], Perform (oratory) +10 [8], Profession (sailor) +3 [4], Spellcraft +7 [4], Survival -1 (+1 to avoid hazards) [0], Swim +2 [4]; Dodge, Exotic Weapon Proficiency (firearms).

Languages: Aquan, Common, Dwarven, Elven, Goblin, Halfling, Naval Code (F:CoA, page 125).

Spells/Day: 3/4/2 (DC = 12 + spell level).

Spells Known (6/4/3): 0--detect magic, know direction, mending, message, open/close, read magic; 1st--alarm, animate rope, comprehend languages, obscure object; 2nd--locate object, mirror image, tongues.

Possessions: masterwork small Privateer FP pistol (F:CoA, page 150), shot (30), powder horn (32 oz.), masterwork small rapier, abacus of rapid calculation (F:CoA, page 138), lantern of signaling (F:CoA, page 142), spell component pouch, log book, ink (vial), ink pens, magnifying glass, merchant's scale, [137 gp].

Peony Inkbottle is a cherubic young woman who, in spite of her weak physique, is a competent sailor. However, she is most valuable for her knowledge of languages, Freeport and the surrounding seas, and tales of lost treasures. She is Cricket's distant cousin, cohort, and lover. She is acquainted with Thulmir Quent (Denizens of Freeport, p. 87), whom she sometimes consults about treasure lore.

Dallathan Graybow

Male Half-Elf Hexblade 6/Arcane Archer 1: CR 7; Medium humanoid; HD 6d10+1d8+7; 42 hp; Init +3; Spd 30 ft. (6 squares); AC 17 (+3 Dex, +4 armor), touch 13, flat-footed 14; Base Atk +7; Grp +8; Atk masterwork cold iron longsword +8 melee (1d8+1/19-20) or +1 composite longbow +12 ranged (1d8+2/x3); Full Atk masterwork cold iron longsword +8/+3 melee (1d8+1/19-20) or +1 composite longbow +12/+7 ranged (1d8+2/x3); SA hexblade's curse 2/day (target within 60 ft. takes -2 penalty to atk, saves, ability checks, skill checks, weapon damage for 1 hour; Will save negates, DC 17), enhance arrow +1; SQ low-light vision, immune to sleep spells and effects, +2 bonus vs. enchantment spells and effects, arcane resistance (+4 bonus vs. spells), mettle (save vs. partial negates spell entirely), summon familiar; AL CN; SV Fort +5, Ref +7, Will +2; Str 12, Dex 16, Con 12, Int 10, Wis 5, Cha 18.

Skills & Feats: Concentration +2 [1], Craft (bowmaking) +4 [4], Diplomacy +6 [0], Gather Information +6 [0], Intimidate +13 [9], Knowledge (arcana) +2 [2], Listen +0/+2 [0], Search +1 [0], Spellcraft +2 [2], Spot +0/+2 (+3/+5 in shadowy illumination) [0]; [Alertness], Combat Casting, Point Blank Shot, Precise Shot, Weapon Focus (longbow).

Languages: Common, Elven.

Spells Known (3): 1st--cause fear, expeditious retreat, phantom threat.

Spells/Day: 2 (DC = 14 + spell level).

Possessions: +1 composite longbow (+1 Str bonus), arrows (20), masterwork cold iron longsword, mithril shirt, cloak of elvenkind, elixir of sneaking, potion of barkskin +2, scroll of disguise self, spell component pouch, [89 gp].

Familiar: Dusk: Owl: CR --; Tiny magical beast; HD 3; hp 21; Init +3, Spd 10 ft. (2 squares), fly 40 ft. (average); AC 19 (+2 size, +3 Dex, +4 natural), touch 15, flat-footed 16; Base Atk +7; Grp -4; Atk talons +12 melee (1d4-3); Full Atk talons +12/+7 melee (1d4-3); SA deliver touch spells; SQ darkvision 60 ft., low-light vision, improved evasion, share spells, empathic link, grants Alertness and +3 Spot in shadowy illumination; SV Fort +4, Ref +7, Will +7; Str 4, Dex 17, Con 10, Int 7, Wis 14, Cha 4; AL CN; Concentration +1, Craft (bowmaking) +2, Intimidate +6, Knowledge (arcana) +0, Listen +14, Move Silently +17, Spellcraft +0, Spot +6 (+14 in shadowy illumination); Weapon Finesse.

Dallathan is a brooding warrior who excels at archery and intimidation. His lack of caution tends to get him into serious trouble on his own (in spite of his natural charm), so he relies on Cricket to know when to use discretion and when to let loose.

Murga

Female Half-Orc Rogue 7: CR 7; Medium humanoid; HD 7d6; 29 hp; Init +3; Spd 30 ft. (6 squares); AC 17 (+3 Dex, +4 +1 studded leather), touch 13, flat-footed 14; Base Atk +5; Grp +8; Atk +1 morningstar +9 melee (1d8+4) or +1 heavy crossbow +9 ranged (1d10/19-20); Full Atk +1 morningstar +9 melee (1d8+4) or +1 heavy crossbow +9 ranged (1d10/19-20); SA sneak attack +4d6; SQ darkvision 60 ft., trapfinding, evasion, trap sense +2, uncanny dodge; AL CN; SV Fort +2, Ref +8, Will +1; Str 17, Dex 16, Con 11, Int 13, Wis 9, Cha 13.

Skills & Feats: Climb +8 [5], Disable Device +11 [10], Hide +13 [10], Jump +5 [0], Listen +9 [10], Move Silently +13 [10], Open Locks +13 [10], Perform (dance) +6 [5], Search +11 [10], Spot +9 [10], Tumble +8 [5]; Combat Reflexes, Dodge, Mobility.

Languages: Common, Draconic, Orc.

Possessions: +1 morningstar, +1 heavy crossbow, bolts (10), +1 studded leather armor, feather token of fog (F:CoA, page 141), potion of cure light wounds (x2), potion of resist energy (cold) 10, universal solvent, antitoxin, climber's kit, masterwork thieves tools, tanglefoot bag, thunderstone, smokestick (x2).

Murga is training to become a shadowdancer (which she can start at her next level). She is a skilled combatant and infiltrator, but is quiet and withdrawn at most other times. In spite of her habit of trading racial insults with Dallathan, they fight well together, and she is secretly very fond of him.