Issalia stat block

ISSALIA

Issalia is a tall, willowy sylph with long, wavy, honey brown hair. Subcutaneous blue swirls, which would resemble tribal tattoos if they were stationary, flow over her light tan skin like air currents.

ISSALIA (CR 9*)

XP 6,400

Female sylph witch 9

CN Medium outsider (native)

Init +3; Senses darkvision 60 ft.; Perception +6*

Defense

AC 18, touch 14, flat-footed 15 (+2 armor, +1 deflection, +3 Dex, +2 natural)

hp 49 (9d6+12)

Fort +5, Ref +7, Will +8; +4 vs. air and electricity

Defensive Abilities airy step [Advanced Race Guide 159]; Resist electricity 5

Offense

Speed 30 ft., fly 30 ft. (good); jet 200 ft.

Melee masterwork quarterstaff +4 (1d6-1) or masterwork dagger +4 (1d4-1/19-20)

Ranged masterwork light crossbow +8 (1d8/19-20) or masterwork underwater heavy crossbow +8 (1d10/19-20)

Special Attacks hex (cauldron, charm [DC 19, 2 steps], evil eye [DC 19], healing, slumber [DC 19])

Witch Spells Prepared (CL 9th [11th vs. SR]; concentration +14)

5th--cloudkill (DC 20), suffocation (DC 20) [APG 248]

4th--hallucinatory terrain (DC 19), inflict serious wounds (DC 19), moonstruck (DC 19) [APG 232]

3rd--screech (DC 19) [APG 241], tongues (2), twilight knife (melee attack +9) [APG 252]

2nd--detect thoughts (DC 17), feast of ashes (DC 17) [APG 220], mirror image, spectral hand, touch of idiocy (melee touch +3)

1st--burning hands (DC 17), chill touch (melee touch +3, DC 16), comprehend languages, identify, inflict light wounds (DC 16), ray of enfeeblement (ranged touch +6, DC 16)

0--detect magic, guidance, stabilize, touch of fatigue (melee touch +3)

Patron trickery

Statistics

Str 9, Dex 16, Con 12, Int 20 [18], Wis 12, Cha 12

Base Atk +4; CMB +3; CMD 16

Feats Airy Step [Advanced Race Guide 159], Alertness[B] (within arm's reach of familiar), Brew Potion[B], Cloud Gazer [Advanced Race Guide 159], Spell Focus (evocation), Spell Penetration, Wings of Air [Advanced Race Guide 159]

Skills Craft (alchemy) +13 (+14 with portable lab) [2], Fly +14 [4], Heal +8 [4], Intimidate +8 [4], Knowledge (arcana) +14 [7], Knowledge (geography) +6 [1], Knowledge (history) +11 [4], Knowledge (local) +6 [1], Knowledge (nature) +13 [5], Knowledge (planes) +17 [9(headband)], Linguistics +11 [3], Perception +6 (+9 sight-based checks in shadows or darkness, +8/+11 within arm's reach of familiar) [5], Profession (scribe) +8 [4], Spellcraft +14 (+15 decipher writings) [7], Stealth +15 (+16 in rocky areas) [4], Use Magic Device +10 [4]; Racial Modifiers +4 Stealth

Languages Aquan, Auran, Common, Elven, Halfling, Ignan, Khaederan, Naval Code, Valossan

Traits Highlander, Self-Taught Scholar [Ultimate Campaign 58]

SQ air insight (+2 rounds duration to summon monster spells to summon air subtype), whispering wind

Combat Gear +1 aquatic humanoid bane bolts (3), tangle bolts (3) [Advanced Player's Guide 291], potions (cure light wounds, cure moderate wounds [2]), wand of mage armor (50 charges), tanglefoot bag (2); Other Gear masterwork quarterstaff, masterwork light crossbow and 20 bolts, amulet of natural armor +2, bracers of armor +2, cloak of resistance +1, handy haversack, headband of vast intelligence +1 (Knowledge [planes]), ring of jetting [Treasures of Freeport 18], ring of protection +1, bandolier, spell component pouch; In Handy Haversack cauldron, masterwork dagger, masterwork underwater heavy crossbow and 10 bolts, bedroll, flint and steel, portable alchemist's lab, silk rope, tent, trail rations (10 days), waterskin, whetstone, traveler's outfit, alchemical raw materials (277 gp), [826 gp, 19 sp]

Familiar Spells Known

0--all

1st--animate rope[P], burning hands, cause fear, chill touch, comprehend languages, identify, ill omen [APG 229], inflict light wounds, ray of enfeeblement, summon monster I

2nd--alter self, detect thoughts, feast of ashes [APG 220], mirror image[P], spectral hand, touch of idiocy

3rd--major image[P], remove curse, screech [APG 241], tongues, twilight knife [APG 252], water walk

4th--confusion, hallucinatory terrain[P], inflict serious wounds, moonstruck [APG 232]

5th--cloudkill, suffocation [APG 248]

[P] Patron spell

*Winds of Freeport PCs use the High Fantasy purchase method for ability scores, so have a CR equal to their HD.

[Favored class: witch, +2 hp, +5 skill points, +2/2 to familiar's Perception and Stealth]

Titania

Owl familiar (eagle owl)

CN Tiny magical beast

Init +3; Senses Perception +14

Defense

AC 20, touch 15, flat-footed 17 (+3 Dex, +5 natural, +2 size)

hp 24 (9 HD)

Fort +3, Ref +6, Will +8

Defensive Abilities improved evasion

Offense

Speed 10 ft., fly 60 ft. (average)

Melee 2 talons +9 (1d4-2)

Space 2-1/2 ft.; Reach 0 ft.

Special Attacks deliver touch spells

Statistics

Str 6, Dex 17, Con 11, Int 10, Wis 15, Cha 6

Base Atk +4; CMB +5; CMD 13

Feats Weapon Finesse

Skills Craft (alchemy) +2 [2], Fly +14 [4], Heal +6 [4], Intimidate +2 [4], Knowledge (arcana) +7 [7], Knowledge (geography) +1 [1], Knowledge (history) +4 [4], Knowledge (local) +1 [1], Knowledge (nature) +5 [5], Linguistics +2 [3], Perception +14 [5], Profession (scribe) +6 [4], Spellcraft +7 [7], Stealth +23 [4], Use Magic Device +2 [4]; Racial Modifiers +4 Perception, +4 Stealth

Languages empathic link, speak with birds, speak with master

SQ grants Alertness and +3 to sight-based Perception checks in shadows or darkness