DM: Tim Emrick
The following is a list of gods for the "Secrets of Freeport" campaign.
The following four gods are the most popular deities worshipped in Freeport:
*New domain detailed in Complete Divine.
Harrimast, God of Pirates: Mariners of all types sacrifice to Harrimast: pirates hoping for rich plunder, and merchants hoping to avoid his other worshipers. He is always depicted as a rakishly handsome buccaneer. [See the 3rd Era Freeport Companion about the cutlass.]
Nasht: Represented as a man in robes and an Egyptian-style headdress. He guards the Cavern of Endless Flame between the waking and dream worlds, and knows much of other dimensions. His fellow priest-sentry, Kaman-Thah, is not worshipped, but is considered an avatar of Nasht. (Both are Great Ones; see below.) His priests are almost exclusively human.
N'tse-Kaambl, Shatterer of Worlds: Represented as a beautiful woman wearing a helmet and breastplate and wielding a greatsword. She is the creator of the Elder Sign, which is emblazoned on her armor. She has little to do with humans, devoting her time to wars against the other races of gods, particularly the evil, hidden Outer Gods.
Nodens the Hunter, Lord of the Great Abyss: Represented as an old, gray-bearded man riding a seashell chariot pulled by fantastic beasts. Nodens is a god of hidden places and travel, and his most favored worshipers sometimes accompany him on his journeys. He is served by the nightgaunts, who guard certain sacred places from the prying eyes of mortals.
The Great Ones are the pantheon of gods best known to humankind, and as a whole, are generally benevolent. They are believed to be nearly human in appearance, and very comely. Several popular Great Ones are listed below; many others exist, but are rarely mentioned or worshiped among mortals.
Becoming a member of a Great One's cult normally requires nothing beyond professing a reverence for the god and making regular prayers and offerings. Joining a cult's priesthood, however, is a much more demanding process. If the priests of the temple decide a petitioner is suitably pious and teachable, they will accept the student as a probationary acolyte. After a period of instruction, the acolyte must decide whether to remain a layman or to ask for initiation. Clerics may serve either a single god or the entire pantheon. (The latter is most common in small settlements such as Ulthar, where many gods are honored, but few priests can be supported.)
*New domain detailed in Complete Divine.
†Includes all PHB domains except Air, Luck, and Water. Generalists may also choose Community*, but not Pestilence*.
Ariel, The Truth Bearer: Represented by a man radiating a bright white light. His cult is not large, as few are willing to face the truth, much less embrace it fully. Many of his followers are employed as messengers, for their reputations for never lying. If a priest of Ariel lies, he will lose his clerical powers until he makes proper atonement.
Hagarg Ryonis, the Lier-in-Wait: Hagarg is probably as beautiful as her fellow Great Ones, but is never depicted in any form except the Lier-in-Wait, a clawed, reptilian horror with randomly-placed eyes. She is rarely worshipped herself (except by assassin cults), but is sent to punish those who have offended the Great Ones.
Karakal, Master of the Flames: Represented by a half-nude man encircled in flames. He is primarily worshipped by wizards, smiths, and people living near volcanoes. His priests keep an eternal flame burning in all his shrines, and often use fire as an oracle.
Lilith, Queen of the Night: Lilith is a primal force of procreation and fertility, who always appears as a sensuous woman. She is an infamous seducer, and the mother of monsters.
Lobon: Represented as a bearded youth in white samite, wearing an ivy crown and carrying a spear. This spear is an emblem, not a weapon; Lobon is a pacifist. Like those of his brothers Tamash and Zo-Kalar, Lobon's cult has never recovered from the destruction of Sarnath, the cult's original center.
Nath-Horthath: Represented as a jet-black-skinned man with blond hair and silver eyes, and always riding a lion. He is the patron god of Celephais, but has small groups of worshippers elsewhere. He is easily angered by those who are not his worshippers, but is very patient and attentive to those who are.
Robigus, God of Rust: Robigus appears as a handsome man attended by a horse, a wolf and a woodpecker. He controls fungi of all kinds, so is therefore most often worshiped by farmers hoping to avoid blights, and by dwellers in enchanted forests (such as goblins). He is a patron of music, but easily irked by unskilled attempts.
Tamash, God of Illusions: Represented as a silver-skinned, black-bearded man wearing cloth-of-gold and a laurel wreath, and carrying a staff of lapis lazuli. Like those of his brothers Lobon and Zo-Kalar, Tamash's cult has never recovered from the destruction of Sarnath. However, as patron of wizards, he will always have followers.
Zo-Kalar, Ruler of Life and Death: Represented as a tall, thin man with bone-white skin and hair. His eyes and clothes are black. As god of birth and death, he oversees each person's life story. However, like those of his brothers Tamash and Lobon, Zo-Kalar's cult has never recovered from the destruction of Sarnath. He is also a god of darkness, and is attended by Shades.
The following is a partial list of other deities worshipped in the Dreamlands. They include Elder Gods, Great Old Ones, and minor deities, all of which fall outside the Great Ones' pantheon.
Bast, Goddess of Cats: Represented as a cat or a cat-headed woman. She was once worshipped as a goddess of the home and of war, but her cult has dwindled. The cats of Earth's Dreamlands are her primary followers, though some humans (especially in Ulthar and among the Dark Wanderers) still revere her, as do some nonhumans.
Bokrug, God of Ib: Bokrug appears as a gigantic blue-green lizard. He destroyed Sarnath after the humans there slaughtered his nonhuman worshippers. Ever since, the men of Mnar have pacified him with regular offerings.
Hypnos, Lord of Sleep: Hypnos is depicted as a smiling, bearded youth crowned with poppies. He rules the realm of nightmares, and the boundaries between the waking and dreaming worlds. Should a dreamer overreach himself, he will attract Hypnos's attention, and either vanish with the god or be transformed.
Krom, God of Orcs: Krom created orcs, but cares little for their affairs. Orcs revere and emulate him, but he has very few clerics.
Oukranos: Oukranos is the god of the river of the same name, in the western Dreamlands. Those who have once visited his beautiful valley sometimes continue to honor him. (The Dreamlands has many other river gods, with similar attributes, but Oukranos is the best known outside his own home.)
Snid, God of Thieves: Snid was once human, one of the people known as Dark Wanderers. He acquired a reputation as the finest thief to ever live, and reportedly even stole the means to become a god.
The Outer Gods (who include such entities as the Unspeakable One and the Crawling Chaos) are powerful beings who dwell outside the Dreamlands--but not far enough outside for comfort. Their cults work in secret, attempting to allow their masters to enter this world. No sane mortal worships these entities, most of whom are chaotic evil.
[For DMs Only: More Gods of the Dreamlands.]