Bryn grew up poor in Drac's End. She earned a scholarship to study magic at the Freeport Institute, only to discover two horrible truths: spellbooks cost vast amounts of money, and some arcane casters [sorcerers] don't even need them! She has turned to a life of burglary to acquire magical items and the cash to learn new spells. [She will eventually become an arcane trickster. Note: Bryn's skills reflect her Int being increased to 18 at 8th level.]
Age 17, 5'3", 115 lb., blond hair, brown eyes. She wears nondescript clothing (or sometimes a scholar's robe within the Institute).
Female Human Rogue 4/Diviner 4: CR 8; Medium Humanoid; HD 4d6+4 plus 4d4+4; 33 hp; Init +2; Spd 30 ft. (6 squares); AC 14 (+2 Dex, +1 bracers of armor, +1 deflection) or 21 (plus +4mage armor, +4 shield), touch 14 or 21, flat-footed 12 or 19; Base Atk +5; Grp +4; Atk +1 morningstar +5 melee (1d8), sap +7 melee (1d6-1 nonlethal), or short bow +7 ranged (1d6-1/x3); Full Atk +1 morningstar +5 melee (1d8), sap +7 melee (1d6-1 nonlethal), or short bow +7 ranged (1d6-1/x3); SA sneak attack +2d6, spells; SQ evasion, summon familiar, trap sense +1, trapfinding, uncanny dodge; AL CN; SV Fort +3, Ref +7, Will +5; Str 8, Dex 14, Con 12, Int 18, Wis 11, Cha 13.
Skills [ranks] & Feats: Appraise +7 [0], Bluff +6 [5], Decipher Script +15 [11], Disable Device +14 [10], Escape Artist +9 [7], Forgery +9 [5], Gather Information +10 [5], Knowledge (Arcana) +11 [7], Knowledge (Local: Freeport) +15 [11], Listen +0 (+2) [0], Open Lock +7 [5], Profession (Gambler) +11 [11], Search +12 [6], Sleight of Hand +13 [9], Spellcraft +15 (+17 with scrolls or to learn divination) [7], Spot +1 (+3) [1], Use Magic Device +12 (+16 with scrolls) [9]; [Alertness], Investigator, Magical Aptitude, Run[B], Scribe Scroll[B], Weapon Finesse.
Languages: Aquan, Common, Draconic, Orc.
Spells/Day: 4+1/4+1/3+1 (*divination; evocation prohibited; DC = 14 + spell level).
Spells Known: 0--(all but evocation); 1st--cause fear, charm person, chill touch, comprehend languages*, detect secret doors*, detect undead*, disguise self, endure elements, enlarge person, expeditious retreat, feather fall, grease, mage armor, magic weapon, ray of enfeeblement, reduce person, shield, sleep, summon monster I, true strike*, unseen servant; 2nd--blindness/deafness, blur, command undead, darkvision, detect thoughts*, ghoul touch, invisibility, knock, locate object*, Melf's acid arrow, mirror image, resist energy, scare, see invisibility*, spectral hand, spider climb, summon monster II, summon swarm, touch of idiocy, web.
Possessions: ring of protection +1, efficient quiver [=quiver of Ehlonna], handy haversack [=Heward's h.h.], spell component pouch.
In efficient quiver: arrows (60); javelins (15), everburning torch, sunrod (2); short bow, quarterstaff, spear, club, sectioned 10 ft. pole (two 5 ft. lengths that screw together; 50 gp masterwork tool).
In handy haversack: +1 morningstar, two wizard's spellbooks (see above), sap, masterwork thieves' tools, acid (1), alchemist's fire (3), antitoxin (1), thunderstone (3), tindertwig (3), flint & steel, waterskin, 50 ft. silk rope, deck of cards (1 gp); potions (see below); scrolls (see below); 50.75 gp cash.
Potions: cure light wounds (CL 1) (3), tongues.
Scrolls: 1st-level arcane (CL1): comprehend languages, detect secret doors, detect undead, endure elements, grease, mage armor (3), magic weapon, shield (3), summon monster I (3), unseen servant.
1st-level arcane (CL 3): chill touch (2).
2nd-level arcane (CL 3): blindness, blur (2), darkvision, false life, invisibility (2), knock (5), locate object (2), see invisibility, spectral hand (3), summon monster II (3), web.
3rd-level arcane (CL 5): water breathing.
1st-level divine (CL 1): sanctuary.
Familiar: Burble*: Raven; Tiny Magical Beast; HD 4; 16 hp; Init +2; Spd 10 ft. (2 squares), fly 40 ft. (average); AC 16 (+2 size, +2 Dex, +2 natural), touch 14, flat-footed 14; Base Atk +5; Grp -10; Atk claws +7 melee (1d2-5); Full Atk claws +7 melee (1d2-5); SA deliver touch spells; SQ empathic link, grants Alertness and +3 Appraise, improved evasion, low-light vision, share spells, speak Aquan; AL CN; SV Fort +2, Ref +7, Will +7; Str 1, Dex 15, Con 10, Int 7, Wis 14, Cha 6; Bluff +3, Decipher Script +9, Disable Device +8, Escape Artist +9, Forgery +3, Gather Information +2, Knowledge (Arcana) +5, Knowledge (Local: Freeport) +9, Listen +3, Open Lock +7, Profession (Gambler) +13, Search +4, Sleight of Hand +11, Spellcraft +5 (+7 with scrolls), Spot +5, Use Magic Device +7 (+11 with scrolls); Weapon Finesse. [* Real name is in Aquan, and nigh unpronouncible.]
[Player: Erika Emrick]