Willow

Willow and her good friend Zafir left Freeport at the end of "The Ooth-Nargai Campaign," after the conclusion of Madness in Freeport. Both were glad to see the last of that accursed city!

Ellywyn Fizgig ("Willow")

Female gnome Ranger 5; small humanoid; HD 5d10-10; hp 30; Init +4 (Dex); Spd 20 ft.; AC 18 (+1 size, +4 Dex, +3 studded leather armor), touch 15 (+1 size, +4 Dex), flatfooted 14 (+1 size, +3 studded leather armor); Atk +7 or +5/+4 melee (1d6+1, 19-20/x2, +1 ghost touch shortsword/1d4, 19-20/x2, dagger), +7 melee (1d8+1, 19-20/x3, +1 keen battleaxe), +11 ranged (1d6, x3, masterwork short bow, 60 ft.); SV Fort +2, Ref +5, Will +3; Str 10, Dex 18, Con 6, Int 12, Wis 15, Cha 11; AL NG.

Skills & Feats: Animal Empathy +5, Climb +1, Heal +3, Hide +12, Intuit Direction +4, Knowledge (Nature) +2, Listen +11, Move Silently +10, Search +3, Spot +10, Wilderness Lore +5; Point Blank Shot, Precise Shot, Track.

Languages: Common, Gnome, Cat.

Gnome Abilities: Low-light vision, +2 saves vs. illusions, +1 atk vs. goblinoids & kobolds, +4 dodge vs. giants, racial spells (1/day each: speak with animals [burrowing mammals only], dancing lights, flare, ghost sound, prestidigitation).

Ranger Abilities: Ambidexterity, Two-Weapon Fighting, Track, Favored Enemies (+2 vs. magical beasts, +1 vs. humans).

Ranger Spells/Day (1, DC = 12 + spell level, caster level 2).

Possessions: ring of mind shielding, +1 ghost touch shortsword (sheds blue light in 20 ft. radius when drawn), +1 keen battleaxe, potion of cure light wounds, 2 daggers, masterwork short bow, masterwork studded leather armor, sunrod (1), smokestick (1), holy water (2), adventuring gear.

Animal Companion: [None, currently.]

[Player: Erika Emrick.]