The Great Hunt

From the Shipping News:

Great Hunt Announced!

Many of us thought that the ravages of the Great Green Fire three years ago had put an end to the triennial Great Hunt to clear the jungles of A'Val of dangerous predators. The fire destroyed over half the island's jungle (as well as large swaths of Freeport itself!), and the scorched waste left behind is only slowly being transformed into viable farmland by the Reclamation Project. However, the growing number of animal attacks on Reclamation Project laborers has prompted the Captains' Council to announce a new Great Hunt, scheduled to start September 2nd.

All hunters, from Freeport and abroad, are welcome to participate. As in past Great Hunts, a bounty will be paid for each beast slain, based on the creature's size and the threat it posed. Hunters able to capture unusual creatures alive may be able to sell them to Fang and Claw or to foreign dealers in exotic animals.

See the Session Logs for The Great Hunt for a summary of the adventure as it played out. Selected stat blocks are presented here.

Lord Mindartis

Lord Mindartis is a Royal Musketeer from the nation of Rolland on the Continent (see Freeport: The City of Adventure [FCA] 297 and 394). He has just brought down a peryton (Bestiary 2 207) when the party encounters him. Mindartis is a supremely proud high elf, and will brook no interference with his hunting, as he considers himself a principal contender for the Hunter's Cup. He is accompanied by two wood elf servants, Varis and Kayleth, who are devoted to their master.

Lord Mindartis (CR 8*)

Rolland Royal Musketeer

(* +1 CR due to superior equipment)

XP 4,800

Male elf fighter 8 (musketeer) (FCA)

LN Medium humanoid (elf)

Init +4; Senses low-light vision; Perception +11

Defense

AC 21, touch 14, flat-footed 17 (+6 armor, +4 Dex, +1 shield)

hp 56 (8d10+8)

Fort +7, Ref +6, Will +6; +2 vs. enchantment or fear

Immune sleep

Offense

Speed 40 ft.

Melee mwk rapier +14/+9 (1d6+1/18-20) or dagger +13/+8 (1d4+1/19-20)

Ranged mwk Gorgon +14 (2d8+5/x4)

Statistics

Str 11, Dex 18, Con 12, Int 12, Wis 14, Cha 12

Base Atk +8; CMB +8; CMD 22

Feats Point Blank Shot, Precise Shot, Rapid Reload (Gorgon), Skill Focus (Stealth), Weapon Finesse, Weapon Focus (Gorgon)

Skills Acrobatics +11, Bluff +5, Climb +4, Craft (gunsmithing) +8, Intimidate +8, Knowledge (local) +6, Knowledge (nobility) +6, Perception +11, Ride +9, Stealth +11, Survival +6; Racial Modifiers +2 Perception

Languages Common, Elven, Sylvan

SQ armor training 2, bravery +2, fast movement, silent hunter (ARG 22), perfect shot, undaunted courage, weapon training 1 (light blades)

Combat Gear potion of cure light wounds (2), cold iron bullets* (4), silver bullets* (4); Other Gear elven chain, mwk buckler, mwk rapier, dagger (2), mwk Gorgon*, firearm bullets* (40), aiming stock*, belt pouch, powder horn* (40 shots black powder*), gunsmith’s kit*, signet ring, whetstone, explorer’s outfit, 23 gp

(* FCA)

Varis and Kayleth (CR 4)

Lord Mindartis’s Servants and Scouts

XP 1,200

Male and female elf ranger 5 (guide) (APG 125)

N Medium humanoid (elf)

Init +3; Senses low-light vision; Perception +12

Defense

AC 18, touch 13, flat-footed 15 (+4 armor, +3 Dex, +1 shield)

hp 37 (5d10+5)

Fort +6, Ref +8, Will +4; +2 vs. enchantment

Immune sleep

Offense

Speed 30 ft.

Melee mwk rapier +7 (1d6+1/18-20) or dagger +6 (1d4+1/19-20)

Ranged mwk composite longbow (+1 Str) +10 or Rapid Shot +8/+8 (1d8+1/x3)

or dagger +8 (1d4+1/19-20)

Special Attacks ranger’s focus (2/day, +4) (APG 125), terrain bond (forest) (APG 125), +2 bonus on critical confirmation rolls with longbows

Ranger Spells Prepared (CL 2nd; concentration +4)

(Varis): 1st--hide from animals, longstrider

(Kayleth): 1st--longstrider, pass without trace

Statistics

Str 12, Dex 17, Con 12, Int 12, Wis 14, Cha 8

Base Atk +5; CMB +6; CMD 19

Feats Endurance[B], Point Blank Shot, Precise Shot[B], Rapid Shot, Weapon Focus (longbow)

Skills Climb +6, Handle Animal +7, Heal +7 (+9 healer’s kit), Knowledge (nature) +8, Perception +12, Ride +11, Stealth +11, Survival +11 (+13 tracking), Swim +6; Racial Modifiers +2 Perception

Languages Common, Elven, Sylvan

SQ combat style (archery), silent hunter (ARG 22), track, wild empathy (+4)

Combat Gear potion of cure light wounds (2), healer’s kit, cold iron arrows (10), silver arrows (10);

Other Gear +1 studded leather armor, darkwood buckler, mwk rapier, dagger (2), mwk composite longbow (+1 Str) and 40 arrows, cloak of resistance +1, whetstone, explorer’s outfit, 75 gp

The Bulettes

The mother bulette is a standard member of the race; see Bestiary 39 for her stat block. The largest of her offspring is a bulette with the young simple template (Bestiary 295), while her youngest spawn are only Medium size, with reduced Hit Dice; see below for their stats.

Young Bulette (CR 6)

XP 2,400

N Large magical beast

Init +8; Senses darkvision 60 ft., low-light vision, scent, tremorsense 60 ft.; Perception +11

Defense

AC 23, touch 13, flat-footed 19 (+4 Dex, +10 natural, -1 size)

hp 84 (8d10+24)

Fort +9, Ref +10, Will +5

Offense

Speed 40 ft., burrow 20 ft.

Melee bite +12 (2d6+6/19-20), 2 claws +11 (1d8+4)

Space 10 ft.; Reach 5 ft.

Special Attacks leap, savage bite

Statistics

Str 19, Dex 19, Con 16, Int 2, Wis 13, Cha 6

Base Atk +8; CMB +13; CMD 27 (31 vs. trip)

Feats Improved Initiative, Iron Will, Skill Focus (Perception), Weapon Focus (bite)

Skills Acrobatics +11 (+19 jumping), Perception +11; Racial Modifiers +4 Acrobatics when jumping

Bulette Hatchling (CR 3)

XP 800

N Medium magical beast

Init +5; Senses darkvision 60 ft., low-light vision, scent, tremorsense 30 ft.; Perception +9

Defense

AC 23, touch 15, flat-footed 18 (+5 Dex, +8 natural)

hp 26 (4d10+4)

Fort +5, Ref +9, Will +2

Offense

Speed 30 ft., burrow 10 ft.

Melee bite +7 (1d8+3/19-20), 2 claws +6 (1d6+2)

Special Attacks leap, savage bite

Statistics

Str 15, Dex 20, Con 12, Int 2, Wis 13, Cha 6

Base Atk +4; CMB +6; CMD 21 (25 vs. trip)

Feats Skill Focus (Perception), Weapon Focus (bite)

Skills Acrobatics +11 (+15 jumping), Perception +9; Racial Modifiers +4 Acrobatics when jumping