Appendix: NPCs

See Death in Freeport, pp. 24-25, for the statistics of Scarbelly, Aggro, and the nine other orc pirates.

The prisoners' entries omit arms and armor, because all such items have been seized by the orcs. Because they will likely be forced to fight with found items, Atk merely lists the modified attack bonuses for melee and ranged weapons. The "Possessions" entry lists items that are being held elsewhere, and where (and gives stats for their accustomed arms and armor). In case they acquire other gear, an entry for "Proficient with" has been added to summarize what they can use effectively.

Prisoners also have two numbers listed for hit points and spells: their normal totals at full health and spells, and their current totals. The orcs have been careful to make sure that no prisoner gets a full eight hours' sleep, to foil the preparation of spells (though only Xyrthana and Olodak have spell ability). Note that of the four spells that all gnomes may cast, only ghost sound requires a material component (a bit of wool). Material components are noted for spells that Xyrthana and Olodak may cast without a new rest and preparation period.

Marora

Female half-orc expert 1 (shipwright)/druid 1: CR 1; Medium-sized humanoid; HD 1d6+1d8; hp 12; Init -1 (Dex); Spd 30 ft.; AC 11 (-1 Dex, +2 armor); Atk +0 melee (1d6, x2, belaying pin; or 1d6, x3, gaff) or -1 ranged (1d6, x2, range 10 ft., belaying pin; or 1d6, x3, range 20 ft., gaff); SV Fort +2, Ref -1, Will +7; AL N; Str 11, Dex 9, Con 10, Int 9, Wis 16, Cha 15.

Skills and Feats: Climb +4, Craft (Shipmaking) +4, Profession (Sailor) +7, Spot +4, Swim +4, Wilderness Lore +7; Endurance.

Spells Prepared (3/2): 0-level--guidance, detect poison, know direction; 1st level--cure light wounds, goodberry.

Special Qualities: darkvision; orc blood; nature sense; animal companion.

Languages: Common, Orc, Druidic.

Proficient with: simple weapons, druid weapons; druid armor, shields (wooden).

Possessions: leather armor, belaying pin [club], gaff [halfspear], spell component pouch, mistletoe, divine spell scroll (1st-level caster: cure light wounds x3).

"Ooh-ah": male porpoise: CR 1; Medium-sized animal; HD 2d8+2; hp 14; Init +3 (Dex); Spd swim 80 ft.; AC 15 (+3 Dex, +2 natural); Atk +4 melee (1d4, butt); SQ blinsight (120'); SV Fort +4, Ref +6, Will +1; AL N; Str 11, Dex 17, Con 13, Int 2, Wis 12, Cha 6; Listen +10, Spot +10; Weapon Finesse (butt); see Monster Manual, p. 200.

Panorin Soldshort

Male gnome expert 2 (scholar): CR 1; Small humanoid; HD 2d6+4; hp 11 [unwounded]; Init +3 (Dex); Spd 20 ft.; AC 14 (+3 Dex, +1 size); Atk +2 melee or +5 ranged; SV Fort +2, Ref +3, Will +1; AL N; Str 10, Dex 16, Con 15, Int 16, Wis 6, Cha 14.

Skills and Feats: Alchemy +8, Appraise +8, Knowledge (Arcana) +8, Knowledge (Geography) +8, Knowledge (History) +8, Knowledge (Local) +8, Knowledge (Nature) +8, Knowledge (Religion) +8, Profession (Scribe) +3, Search +8; Dodge.

Special Qualities: low-light vision; +2 vs. illusions; +1 attack vs. kobolds & goblinoids; +4 dodge vs. giants; speak with animals (burrowing mammals, 1/day); dancing lights, ghost sound, prestidigitation (1/day each).

Languages: Common, Gnome, Draconic, Giant, Orc.

Proficient with: simple weapons; light armor.

Possessions [held by orcs]: light mace (1d6, x2), the Hellcat's diary.

Lady Xyrthana Seaskipper

Female gnome bard 2: CR 2; Small humanoid; HD 2d6; hp 9 [currently 1]; Init +1 (Dex); Spd 20 ft.; AC 12 (+1 Dex, +1 size); Atk +1 melee or +3 ranged; SV Fort +0, Ref +4, Will +4; AL NG; Str 9, Dex 13, Con 11, Int 14, Wis 13, Cha 14.

Skills and Feats: Balance +5, Craft (Shipmaking) +5, Diplomacy +4, Gather Information +4, Intuit Direction +6, Knowledge (Geography) +6, Knowledge (Local) +4, Perform +5 (drums, juggling, storytelling), Profession (Sailor) +6, Swim +4; Combat Reflexes.

Spells Known (cast 3/1): 0-level--daze*, detect magic, mending, open/close*, resistance*; 1st level--alarm, feather fall. (* Require material components--a pinch of wool for daze, a miniature cloak for resistance--or a focus--a brass key for open/close, a tiny bell and fine silver wire for alarm.)

Special Qualities: low-light vision; +2 vs. illusions; +1 attack vs. kobolds & goblinoids; +4 dodge vs. giants; speak with animals (burrowing mammals, 1/day); dancing lights, ghost sound, prestidigitation (1/day each [none yet used]).

Languages: Common, Gnome, Orc, Zoog.

Proficient with: simple weapons, shortsword; light armor, medium armor, shields.

Possessions [held by orcs]: leather armor (+2 AC), shortsword (1d6-1, 19-20/x2), light crossbow (1d8, 19-20/x2, range 80 ft.) with 8 quarrels, spell component pouch.

Olodak Tumblebelly

Male gnome illusionist 2: CR 2; Small humanoid; HD 2d4+4; hp 10 [currently 3]; Init +2 (Dex); Spd 20 ft.; AC 13 (+2 Dex, +1 size); Atk +3 melee or +4 ranged; SV Fort +2, Ref +2, Will +4; AL N; Str 12, Dex 14, Con 14, Int 16, Wis 12, Cha 10.

Skills and Feats: Concentration +7, Craft (book-binding) +6, Knowledge (arcana) +6, Knowledge (nature) +6, Profession (Sailor) +3, Spellcraft +8, Swim +3; Scribe Scroll, Combat Casting.

Spells Prepared (3+1/2+1 [3/1 left]): 0-level--flare, mage hand, resistance*; 1st level-- expeditious retreat. (*Only resistance requires a material component: a miniature cloak.)

Spellbook: 0-level--(all except divination & necromancy); 1st level--color spray, expeditious retreat, mage armor, obscuring mist, shield, sleep, spider climb, ventriloquism.

Special Qualities: low-light vision; +2 vs. illusions; +1 attack vs. kobolds & goblinoids; +4 dodge vs. giants; speak with animals (burrowing mammals, 1/day); dancing lights, ghost sound, prestidigitation (1/day each [none yet used]); familiar (Alertness within arm's reach, improved evasion and empathic link within one mile, share spells within 5 ft.).

Languages: Common, Gnome, Draconic, Goblin, Orc. (Pitch [below] speaks Orc.)

Proficient with: wizard weapons; (no armor).

Possessions [held by orcs]: club (1d6+1, x2, range 10 ft.), light crossbow (1d8, 19-20/x2, range 80 ft.) with 9 quarrels, arcane spell scroll (5th-level caster: summon monster I, dispel magic), spell component pouch.

Pitch: male raven familiar: CR 1/6; Tiny animal; HD 2 [1/4 d8]; hp 5; Init +2 (Dex); Spd 10, fly 40 ft. (average); AC 14 (+2 Dex, +2 size); Atk +5 melee (1d2-5, claws); SV Fort +2, Ref +4, Will +4; AL N; Str 1, Dex 15, Con 10, Int 2, Wis 14, Cha 6; Listen +6, Spot +6; Weapon Finesse (claws).

Aralynn Littleknight

Female gnome fighter 1: CR 1; Small humanoid; HD 1d10+3; hp 11 [currently 3]; Init +3 (Dex); Spd 20 ft.; AC 17 (+3 Dex, +1 size, +3 armor); Atk +6 melee (1d6+2, x3 blunt or 1d4+2, x4 piercing, hooked hammer) or +5 ranged (1d8, 19-20/x2, range 80 ft., light crossbow); SV Fort +5, Ref +3, Will +1; AL NG; Str 15, Dex 16, Con 17, Int 11, Wis 13, Cha 11.

Skills and Feats: Profession (Sailor) +3, Swim +6; Exotic Weapon Proficiency (gnome hooked hammer), Weapon Focus (gnome hooked hammer).

Special Qualities: low-light vision; +2 vs. illusions; +1 attack vs. kobolds & goblinoids; +4 dodge vs. giants; speak with animals (burrowing mammals, 1/day); dancing lights, ghost sound, prestidigitation (1/day each [none yet used]).

Languages: Common, Gnome.

Proficient with: simple & martial weapons, gnome hook-hammer; all armor & shields.

Possessions: studded leather armor, masterwork gnome hooked hammer, light crossbow, 5 quarrels.

Jantor Beestinger

Male gnome rogue 1: CR 1; Small humanoid; HD 1d6+2; hp 8 [currently 4]; Init +3 (Dex); Spd 20 ft.; AC 16 (+3 Dex, +1 size, +2 armor); Atk +2 melee (1d6+1, 19-20/x2, shortsword), +3 melee (1d4+1, 19-20/x2, dagger) or +4 ranged (1d8, 19-20/x2, range 80 ft., light crossbow); SV Fort +2, Ref +5, Will +0; AL NG; Str 13, Dex 17, Con 15, Int 11, Wis 10, Cha 8.

Skills and Feats: Balance +7, Climb +5, Hide +11, Intuit Direction +4, Profession (Sailor) +4, Spot +4, Swim +5, Use Rope +7; Point Blank Shot.

Special Attacks: sneak attack +1d6.

Special Qualities: low-light vision; +2 vs. illusions; +1 attack vs. kobolds & goblinoids; +4 dodge vs. giants; speak with animals (burrowing mammals, 1/day); dancing lights, ghost sound, prestidigitation (1/day each [none yet used]); search for traps.

Languages: Common, Gnome.

Proficient with: rogue weapons; light armor.

Possessions: leather armor, shortsword, masterwork dagger, light crossbow, 4 quarrels.

Loraerris

Female elf monk 1: CR 1; Medium-sized humanoid; HD 1d8; hp 6 [currently 4]; Init +3 (Dex); Spd 30 ft.; AC 16 (+3 Dex, +3 Wis); Atk +1 melee (1d6+1, unarmed strike; or 1d6+1, 18-20/x2, rapier) or +3 ranged (1d8, 19-20/x2, range 80 ft., light crossbow); SV Fort +2, Ref +5, Will +5; AL LN; Str 13, Dex 16, Con 11, Int 8, Wis 17, Cha 10.

Skills and Feats: Balance +6, Climb +4, Profession (Sailor) +6, Swim +4; Dodge.

Special Attacks: unarmed strike (1d6), stunning attack (DC 13).

Special Qualities: immune to magical sleep; +2 save vs. Enchantment; low-light vision; detect secret & concealed doors within 5'; evasion.

Languages: Common, Elf.

Proficient with: monk weapons, rapier, long bow, short bow, composite bows; (no armor).

Possessions: rapier, light crossbow, 8 quarrels, potion of cat's grace.