General: Should any of the opponents in this adventure use the Minions rules?
All creatures in this adventure are drawn from the True20 Bestiary, except for the sentry robot and mutated crewmember.
pp. 2-5, Adventure Background: This section gives some general guidelines about skills, feats, and powers for both fantasy & SF heroes, but doesn't say anything about which backgrounds are appropriate for the adventure. I'd assume that for the fantasy heroes, the sample backgrounds in the core rulebook (and True20 Pocket Player's Guide) would be perfectly suitable. However, for the SF heroes, anything but human would require either another book (like the "Lux Aeternum" setting chapter, or the True20 Companion) or using the background rules to build one from scratch--both of which seem to run counter to the idea of this being an "introductory" adventure.
p. 7, Map G: Stellar Galleon: The room between 5B and 5C has no label or description; it can probably be treated as a smaller storeroom (see areas 10A-B). The text for area G7 states that there are 4 cells, not 6.
pp. 8-9, G3: Armory: The main text states that the robot has taken minor damage, but the stat block doesnt seem to reflect this.
pp. 10-11, G5-A/B/C: Stasis Chambers (Primary, Secondary, Tertiary): The crewmembers lack the full skills and feats for their background, role, and level (3 skills at 4 ranks each, and 5 feats). Add Attack Focus (unarmed) as the human bonus feat to give Attack Specialization its missing prerequisite; Attack and Damage already include both these feats. Parry should be +3 when raging (+1 base, +4 Str, -2 raging).
pp. 13-14, G8: Lifeboats: This room can be easily bypassed using the adjacent corridor.
pp. 15-16, G11: Engine Room: The First Mate's Type should read "3rd-level humanoid (3rd-level warrior)". He lacks the full skills and feats for their background, role, and level (3 skills at 4 ranks each, plus 4 skill points, and 7 feats). Add Attack Focus (unarmed) as the human bonus feat to give Attack Specialization its missing prerequisite; increase Attack to +4. Damage should be +4, +7 when raging (+0 base, +2 (+5) Str, +1 Improved Strike, +1 Attack Specialization). Parry should be +6 when raging (+3 base, +5 Str, -2 raging).
pp. 21-22, S3: Purification Chamber: Delete the paragraph about skill bonuses from the stat block (this text was mistakenly duplicated from the Monitor Lizard on p. 23).
p. 22, S4: Hatchery: A Medium size creature would have some difficulty giving birth to even a single egg that was "one to two feet tall," and eggs do not grow larger once laid.
p. 23, S7: Beast Pen: The lizardfolk stats on page 19 do not include the Handle Animal skill. For the beast handler, either swap in this skill for Notice, or raise Int to +0 and add Handle Animal 5 (+5).
p. 25, [illustration]: The worshipers should be lizardfolk, not humans.
pp. 26-27, Returning the Golden Sphere to Sydrick: Illusion is a mental power; Sydrick should use Light Shaping for his projected image.
p. 32, Open Game License Version 1.0a: Under Copyright Notice, add:
True20 Bestiary, Copyright 2006, Green Ronin Publishing; Author Matthew E. Kaiser.