Terror in Freeport (Revised for 3.5) was released January 2005, and is available through RPGNow. (This revision of Terror in Freeport was reprinted in the Freeport Trilogy: 5-Year Anniversary Edition, released August 2005.)
Quotes from the Green Ronin forums are given in indented, italicized text. The original poster is credited in [brackets] at the end of each quote.
Even though I was able to fix most of the original adventure's problems, I have found a few (mostly new) problems in the revision:
Cover page: The author's first name is misspelled; it should be "Robert".
p. 1, Credits: "The Yello Sign" should be "The Yellow Sign".
p. 3, The City of Freeport [map]: The Merchant District is not labeled; it is the western section that includes Location 3.
p. 4, [header]: The page header should read "Introduction".
p. 9, Location 2: The Abandoned Temple: See Death in Freeport Revised, pp. 18-24, for a full description of the original state of this temple.
p. 10, Stonewalling: Tactics: Insert "The" after "Freeport:".
p. 15, Location 4: Office of Public Records: The first word of the shaded box text should be "Reed", not "Verlaine".
p. 19, Creatures: "(+16 with potion)" should be "(+16 with pigment of disguise)".
p. 22, Development: "Exp3" should be "Expert 3"; 3.5 does not use class abbreviations in stat blocks.
p. 26, Verlaine's House [map]: There should be stairs from the second floor to the roof. Location 3 (p. 13) describes Verlaine’s guards as being posted out front and on the roof. The map key is missing text: "Legend / Door / Window".
p. 27, Upstairs: This header should be larger by one level.
p. 28, Development: The second paragraph refers to the sidebar on Reikert Lloyd (p. 35).
p. 31, The Brotherhood Attacks:
The last encounter, The Brotherhood Attacks, is composed of one CR4 creature (K'Ral) and ten CR 1 creatures (Cultists). On paper, that combination should be roughly an EL 8 encounter. But the adventure shows it as EL 6.
Does that mean it is considered to be an easier than normal situation? Maybe due to the assistance of friendly clerics?
If so, shall I reduce XP reward accordingly? "-2 EL" usually worth half XP. [Shin Okada, 6/21/2005, "The last encounter in Terror in Freeport (Spoiler Alert)"]
It should be EL 8; I missed that when updating the adventure to 3.5. (In the 3.0 original, the cultists' stat block was missing. The Knowledge clergy stat block [Adept 1 in 3.0] was the most obvious substitute, which would make them CR 1/2, matching the listed EL 6. For the 3.5 version, we made the clerics clerics and the cultists cultists, and raised the latter to 2nd level to balance the two groups. This made them CR 1, but I forgot to adjust the EL.)
Depending on how much the Knowledge clerics help in the fight, you can either split the XP award with them (if they actually fight) or simply reduce the PCs' award by 1/4 or so (if the clerics tend the wounded but stay out of combat). Note that this order is not at all militant, so will be poorly suited to defending their temple in any way other than acting as medics, blocking the doors to the library stacks, carrying messages, etc.
p. 31, The Real Story: Slaan's presence raises the EL to 9 (from 8; see above).
p. 32, Creatures: Allies: The Knowledge clergy have 4 hp each (per stat block on p. 34).
p. 33, A New Ally: K'Stallo appears in Madness in Freeport Revised, so keep him at the temple if you plan to run that module. Or per Madness in Freeport [3.0], p. 20, if something happens to Thuron/K’Stallo in your campaign, substitute Falthar as the source of esoteric leads in future adventures.
pp. 34-38, Appendix I: Statistics: AC modifiers have been removed form most (but not all) stat blocks.
p. 34, Thuron, a.k.a. K'Stallo: Change club to quarterstaff (same damage); note that he has a +2 synergy bonus to turn undead. Add "Swim +9" to Skills. (This last item was an oversight in Death in Freeport Revised that was carried over to Terror. Serpent people have a swim speed, so get a +8 racial bonus to Swim checks.)
p. 35, Reikert Lloyd, Captain of Verlaine's Guard: "Eye of Krom" should be italicized. "Reikart" should be "Reikert", per the sidebar title. Under Skills, add "(* includes -5 armor check penalty for chainmail.)"
p. 36, Cultists: Replace one Skill Focus with Skill Focus (Bluff) and adjust skill modifiers accordingly. These cultists get Skill Focus (Bluff) and Martial Weapon Proficiency (kukri) as bonus feats (B).
p. 36, Degenerate Serpent People: Under Skills, add "Swim +5*" and "(* includes -2 armor check penalty for heavy shield, doubled for Swim.)" (See note to Thuron, p. 34.)
p. 36, Byrne: Under Possessions, insert a comma after "sword".
p. 37, K'Ral: Under Skills, add "Swim -1*" and "(* includes -5 armor check penalty for chainmail, doubled for Swim.)" (See note to Thuron, p. 34.)
p. 37, McNeil: Under Skills, add "(* includes -7 armor check penalty for chainmail and heavy shield.)"
p. 37, Nikko: Add "SQ trapfinding".
p. 38, Weymouth: Under Skills, add "(* includes -4 armor check penalty for scale mail.)"
p. 42, Rollo: Rollo's skills include a -4 armor check penalty for scale mail, doubled for Swim.
p. 46, Handout E: The Deputation: Delete the apostrophe after "PCs".
p. 47, Open Game License: Add the following two items to 15. Copyright Notice:
Focus on Freeport #3: Reikert Lloyd, Captain of Verlaine's Guard, Copyright 2000, Green Ronin Publishing, LLC; Author Robert J. Toth.
Focus on Freeport #6: The Temple of the God of Knowledge, Copyright 2001, Green Ronin Publishing, LLC; Author Bill Simoni.