Madness in Freeport (Revised for 3.5) was released May 2005, and is available through RPGNow. (This revision of Madness in Freeport was reprinted in the Freeport Trilogy: 5-Year Anniversary Edition, released August 2005.)
Table of Contents (p. 1)
"Appendix 2" should be "Appendix II". Delete "-" from "New Mechanics".
Introduction (p. 2)
p. 2, Encounter Levels: In the first sentence, delete "of levels".
p. 7, The Workings of the Council: Gordon is described on p. 18.
Part One: The Grand Lighthouse Ball (p. 8)
pp. 8-9, Area #1, Guard Rooms: The Sea Lord's Guard have 24 hp each, per p. 52.
pp. 12-13, Events: "The Serpent Speaks" is on p. 14.
pp. 14-21, Important Guests at the Ball: Portraits of the Captain's Council can be found in the 3.0 version of Madness, pp. 11-19.
p. 15, Tomas Fleetfoot: Insert "(old)" after his age.
p. 15, Thuron: Insert "(old)" after his age.
p. 16, Captain Brock Wallace: Brock is wearing two daggers (+3 melee, Dmg 1d4/19-20), but no armor (AC 14) or other weapons. For the final battle of Part Four (p. 48), he will carry the gear listed in his stats (p. 58).
p. 16-17, Melkor Maeorgan: Maeorgan is wearing his breastplate and dagger, but no shield (AC 20) or throwing dagger. For the final battle of Part Four (p. 48), he will carry the gear listed in his stats (p. 55).
p. 18, Dirwin "Nimblefingers" Arnig: Tarmon is described on p. 20.
Part Two: Black Dog's Caves (p. 22)
No notes.
Part Three: The Sunken Temple Of Yig (p. 29)
p. 34, Sunken Temple of Yig [map]: Based on the 20' ceilings (p. 29) and the description of Area #13 (p. 36), the map scale should be 10' per square, not 5'. (However, the pit at Area #21, pp. 38-39, described as 20' diameter, matches the stated scale.)
The directions of the stairs and the placement of their openings are a little confusing. The DM should read Part Three carefully, and pencil in walls and openings before play begins, in order to keep it all straight during play.
The altar symbol in Area #1 (p. 29) should actually be the door from Black Dog's Caves, Area #12 (p. 35). The statue in Area #2 (pp. 29-30) is not marked on the map. There is no altar mentioned in the description of Area #11 (p. 35). There is an altar in front of the statue in Area #14 (pp. 36-37).
pp. 35-36, Areas #12, The Sealed Door, and 12A, Sseth's Prison: A "Sseth" is named in "The Legend of Niaggo" in "The Jade Serpent of Yig" (pp. 62-63).
p. 37, Area #15, The Servants of the High Priest: EL is 5 (two CR 3 monsters).
pp. 37-38, Area #17, The Hatchery: "Appendix 3" should be "Appendix III". Note that this egg was meant to become a priest of Yig. As such a cleric himself, K'Stallo would be eager to help the hatchling achieve that destiny.
p. 38, Area #18, Yet Another Statue of Yig: This statue is illustrated in Tales of Freeport (p. 23).
p. 38, Area #20, Exit?: Italicize "arcane lock". These doors become the new entrance in "The Soul of the Serpent" (Tales of Freeport, pp. 5-40).
p. 38, Receiving the Jade Serpent: If you wish to run the adventure "The Soul of the Serpent" (Tales of Freeport, pp. 5-40), the temple only partially collapses--enough to endanger any PCs who linger here, but not enough to destroy the building. The entrance from Black Dog's Caves is rendered impassible.
Part Four: Milton's Folly (p. 40)
p. 42, Area #2, The Hall of Columns: The guards' hp are 27, 25, 23, 21, per p. 50.
pp. 42-43, Area #3, The Temple of the Sea God: The priest's hp are 21, per p. 50.
pp. 44, 46, The Lighthouse "Milton's Folly" [maps], and pp. 47-48, Area #8, The Tower Stairs, and #9, The Yellow Sign: The stairs start near the trapdoor from #7, and continue clockwise up to a door to #9.
p. 48, Area #9, The Yellow Sign: Ignore the stairs shown on the map; they don't exist. Drac and his minions will attempt to destroy the Jade Serpent, but lack the means to do so (see pp. 62-65).
Aftermath (p. 49)
No value is given for the lighthouse crystal, in case the PCs remove it from the lighthouse. (I allowed my players to get 1,000 gp for it, but it is likely worth more.)
p. 49, Adventure Hooks: Valossa Reborn: See note to p. 38 (Receiving the Jade Serpent) about the temple's survival.
p. 49, Adventure Hooks: The Jade Serpent: "Appendix 3" should be "Appendix III".
Appendix I: Statistics (p. 50)
p. 50, Brotherhood Cultist Acolyte, and Brotherhood Cultist Guard: Sex, race, class, and level should be in bold text.
p. 51, N'Tal's Bodyguard: Race, class, and level should be in bold text.
p. 55, Captain Lydon: HD 5d6+5 plus 3d10+3. Dmg 1d6+4 with rummer saber. Add "Profession (Gambler) +6" to Skills. Far Shot and Rapid Shot are bonus feats, and should have superscript "B". Under Possessions, "see page 60" should be "see pages 60 and 61".
p. 55, Melkior Maeorgan: Add "buckler" to Possessions. See the note to pp. 16-17 about his reduced gear at the Lighthouse Ball.
p. 57, Thuron, a.k.a. K'Stallo: DMs may wish to raise his level to 5th (he was 4th in Terror in Freeport, and is advanced to 6th in Freeport: The City of Adventure). [Likewise, Egil is 2nd in Death in Freeport, Terror, and Freeport: The City of Adventure; DMs may wish to advance him to 3rd at the time of Madness, and 4th by the time he takes over from Thuron in Tales of Freeport.]
p. 58, Captain Brock Wallace, a.k.a. Gorn: See the note to p. 16 about his reduced equipment list at the Lighthouse Ball. Under Possessions, "XX" should be "60".
Appendix 2: Handouts (p. 59)
"Appendix 2" should be "Appendix II".
Appendix III: New Mechanics (p. 60)
p. 60, New Weapons: The saber's critical should be "18-20/x2" (same as a scimitar).
p. 61, New Magic Items: Insert ")" after "page 24"; "page 61" should be "page 62".
p. 63, Attuning the Jade Serpent: The modifiers are cumulative.
p. 64, Level 2 Attunement: Italicize "remove fear".
p. 64, Level 3 Attunement: Italicize "greater restoration".
p. 64, Destroying the Jade Serpent: The great wyrm Azial may knowledge of the location and/or powers of the Azoth Stone (see Freeport: The City of Adventure, p. 81). That artifact may even reside in the dragon's hidden lair.
pp. 64-65, Hatching the Egg: See note for pp. 37-38, Area #17.
p. 66, Shadow Serpent: Under "Combat," change Str damage to 1d6, per the "Damage" entry. Note that shadow serpents have +4 turn resistance (normal shadows have only +2). This could be explained as part of Yig’s curse, or the GM may wish to drop it to +2 in order to give 4th-6th level clerics a better chance of success.
Appendix IV: Sample Player Characters (p. 67)
No notes.