Death in Freeport (Revised for 3.5) was released June 2004, and is available through RPGNow. (This revision of Death in Freeport was reprinted in the Freeport Trilogy: 5-Year Anniversary Edition, released August 2005.)
Even though I was able to fix most of the original adventure's problems, I have found a few (mostly new) problems in the revision:
p. 1, Credits: Death in Freeport Revised does not use the Brom cover from the 3.0 original.
p. 2, About Freeport and This Adventure: The city book's full title is "Freeport: THE City of Adventure".
p. 13, Officer's Quarters: The poison should be worth approximately 200 gp, so the trap's market price is 1,200 gp.
pp. 14-15, Location 3: The Temple: According to Focus on Freeport #6 [which will appear in Terror in Freeport Revised as an Appendix], the High Priest's office is on the ground level.
p. 20, Intersection: The trap's market price is 1,800 gp (per DMG, p.70).
pp. 25-29, Dramatis Personae: Spd has not been given in squares, except in the Serpent Person monster entry.
p. 25, Brother Egil: Decipher Script should be +1 (3 skill points, cross-class). Insert "1st--" after the semicolon in his spell list.
p. 26, Captain Scarbelly: Under Atk, delete the second "+1 battleaxe".
p. 27, New Creature: Serpent Person: In the Civilized column, "Swim -2" should be moved to the end of Skills.
p. 31, Rollo: Under Weapons, the offhand weapon should only receive +1 damage (1/2 Str).
p. 31, Malevir: Under Equipment, delete the sentence about choosing a familiar. He is a starting character, so lacks the 100 gp required for the ritual.