AGE Bestiary: Beastmen (follow the link for the Green Ronin Online Store page) was designed for the Dragon Age RPG rules before the release of Fantasy AGE, but can be adapted to that later system with only a little effort.
p. 2, Myth & Folklore: In the last sentence of the first paragraph, "roll" should be "role".
pp. 2-3, Beastmen in Play: In the first sentence, insert "play" after "beastmen in" (or alternatively, insert "their games").
p. 3, Beastmen, Cute Furry [stat block]: In the line under the header, "The small" should be "These small".
p. 4, Beastmen, Dangerous [stat block]: Under Equipment, the comma should probably be a semicolon.
p. 6, Cursed Beastman: In the second sentence, the first "at worst" (after "ostracism") should be "at best".
p. 7, Side Effects: In the 5-6 result, insert "an additional" before "1d6 damage".
p. 8, Credits: In the copyright line, "BEstiary" should be "Bestiary". Delete the second copy of the trademark sentence.
Fantasy AGE Conversions
The Fantasy AGE Basic Rulebook includes Serpentfolk (p. 112), which can be used a baseline for Reptile Men.
The Fantasy AGE Bestiary includes an entry for Minotaur (p. 76) that is very close to the version in this PDF.
The Sea Devil (p. 98) fills a similar niche to the Fish Man, but the Fish Man is probably closer in intent to the d20 System's locathah, while Sea Devils are sahaugin.
Other beastmen-like entries in the Fantasy AGE Bestiary include Ahool (p. 6), Beastkin (p. 16), Bouda (p. 18, particularly the Gnoll variant), Gatorkin (p. 56), and Yeti (p. 122).
For Centaurs, make the following changes to the stat block: Add Accuracy 2 and Fighting 2, move the matching weapon focuses to those abilities, rename Cunning to Intelligence, and delete the Magic ability.
Under Playing a Cursed Beastman, change the Side Effects table as follows: rename Cunning to Intelligence, and replace Magic with Willpower. No other changes are needed.
Under Playing a Tribal Beastmen, change the Dexterity focus option to Accuracy (Brawling). No other changes are needed.