Introduction (p. 4)
No notes.
Chapter One: Characters (p. 14)
p. 22, Table 1-4: The Fast Hero: The Defense bonus for 7th level should be +6.
p. 23, Bonus Feats [Fast Hero]: Mobility is listed, but not its prerequisite, Dodge. Add the latter to the bonus feat list.
Chapter Two: Skills (p. 42)
p. 60, Escape Artist: The DC for Ropes should be “Opponent’s Dex check +10". (The +10 modifier is an official errata to the D&D Player’s Handbook.)
Chapter Three: Feats (p. 76)
p. 88, Two-Weapon Fighting: Per p. 138, the Benefit should read, “Your penalties for fighting with two weapons are reduced by 2 (primary hand) and 6 (offhand).” (This feat includes the benefits of the Ambidexterity feat from the D&D Player’s Handbook.)
Chapter Four: Equipment (p. 90)
pp. 97-99, Handguns, and pp. 99-101, Longarms: See Call of Cthulhu RPG [d20], pp. 97-108, “Highlighted Firearms”, for more data on selected handguns and longarms. (Note, however, that d20 Cthulhu and d20 Modern firearm stats are incompatible.) d20 Cthulhu also gives more details on gun laws in “Firearms and the Law”, pp. 111-112. [See also Ultramodern Firearms (Green Ronin Publishing) for detailed firearm data.]
pp. 99-100, (illustrations): These drawings show sample firearms, but do not identify the weapons shown. [See Ultramodern Firearms (Green Ronin Publishing) for detailed firearm data.]
p. 101, The Right Feat for the Right Job: Under Point Blank Shot, “firearm” should be “ranged weapon.” Under Strafe, add “Prerequisites: Personal Firearms Proficiency, Advanced Firearms Proficiency.
pp. 111-120, General Equipment: The d20 Cthulhu game includes lists of equipment (pp. 114-117) that may be useful in supplementing the lists given in d20 Modern. Note that d20 Cthulhu does not given the same level of detail as d20 Modern, and that you will need to convert prices to Purchase DCs using the “Setting Purchase DCs” rules on p. 204.
Chapter Five: Combat (p. 128)
No notes.
Chapter Six: Advanced Classes (p. 164)
No notes.
Chapter Seven: Gamemastering (p. 188)
No notes.
Chapter Eight: Friends and Foes (p. 216)
pp. 239-241, Illithid: Combat Casting is no longer a feat; it is a class feature (see Telepath, Battle Mind, Mage, Acolyte). Either treat it a monster-only feat, or exchange it for another feat (such as Focused). Note that mind flayers have detect thoughts in MM, but detect psionics in d20 Modern.
p. 247, Moreau: “Modert Moreaus” should read “Moderate Moreaus”.
pp. 249-250, Overt Dolphin Moreau: Replace Exploit Weakness with a talent from the Research Talent Tree (the prerequisite for Exploit Weakness).
p. 253, Ogre Tough Hero 6/Bodyguard 1: This ogre lacks the Intimidate 6 ranks prerequisite for the Bodyguard class. He lacks the Int to qualify for the class at this level (at only 1 skill point per level, all are spent on Concentrate). He also lacks the prerequisite for DR 1/–; replace DR 3/– with one talent from the Energy Resistance or Unbreakable talent trees.
p. 257, Ogre Skeleton: Size is Large.
p. 260, Troglodyte Dedicated Hero 3/Field Medic 1: This character only has 3 ranks of Spot, and Field Medic requires 6. It CANNOT qualify for Field Medic at this level and Int modifier.
pp. 263-265, Werewolf: Under “Werewolf in Humanoid Form”, delete trip and scent from SQ; these apply to the hybrid and wolf forms only. Under “Werewolf in Hybrid or Wolf Form”, trip applies to the wolf form only.
pp. 266-267, Yuan-ti: Add “Mas 11” to the yuan-ti’s stat block, and “Mas 12” to the advanced yuan-ti.
pp. 272-273, Strong/Fast Ordinary: In the stat blocks for the mid-level and high-level bounty hunters, add +1 for Brawl to unarmed strike Atk and Full-Atk.
pp. 273-274, Strong/Tough Ordinary: Brawl and Improved Brawl only add to unarmed attacks; reduce Atk and Full Atk for knife by 1 (low-level) or 2 (mid-level, high-level).
pp. 276-277, Strong/Charismatic Ordinary: Reduce Atk and Full Atk for metal baton by one; Brawl only adds to unarmed attacks. The high-level gang leader’s Full Atk with a baton should be +10/+5. Under Occupation, “bonus feats” should read “bonus class skills”.
p. 277, Fast/Tough Ordinary: Reduce Atk and Full Atk for knife by 1; Brawl only adds to unarmed attacks.
Chapter Nine: Campaign Models (p. 284)
p. 292 , Shadow Enemy: The “Lycanthrope” type does not exist; d20 Modern werewolves (pp. 263-264) are humanoids.
p. 317, Knights of the Silver Dragon: See the D&D Monster Manual about silver dragons, or create a new monster using the Creature Factory (Chapter 8).
p. 319, Spellcraft: Delete the “Draw a diagram...” entry. (Dimensional anchor does not appear in this game.)
p. 323, Spellcraft: Delete the “Draw a diagram...” entry. (Dimensional anchor does not appear in this game.)
Chapter Ten: FX Abilities (p. 328)
p. 339, Animate Dead: d20 Modern does not include purple worms or gelatinous cubes; replace those references with the more appropriate monstrous spider and terrestrial effluvium, respectively.
p. 341, Cloudkill: Delete the reference to stinking cloud; that spell does not appear in this book.
p. 343, Detect Magical Aura: The Spellcraft check to identify a spell’s school was omitted. (See detect magic, p. 193 of the D&D [v.3.0] Player’s Handbook). The Spellcraft school (pp. 319, 323) gives the DC for this determination.
p. 351, Mass Cure Light Wounds: The saving throw is “Fortitude half (harmless)”, not Will. (See healing circle, p. 213 of the D&D [v.3.0] Player’s Handbook.)
p. 351, Mass Inflict Light Wounds: The saving throw is “Fortitude half”; delete “(harmless)” from the saving throw and spell resistance data. (See circle of doom, p. 184 of the D&D [v.3.0] Player’s Handbook.)
p. 352, Neutralize Poison: This is not a Mage spell, so delete “M” and the Arcane Material Component.
p. 354, Raise Dead: In the last sentence before Material Component, change “spell he has prepared but” to “given spell slot”.
p. 361, Display: Descriptions of the display types were omitted. See pp. 34-35 of the D&D Psionics Handbook.
p. 365-366, Detect Psionics: Replace “discipline” with “key ability”. (Disciplines are not used in d20 Modern.)
p. 366, Detect Thoughts: The Mental Strength table was omitted; see p. 194 of the D&D [v.3.0] Player’s Handbook or p. 66 of the D&D Psionics Handbook.
p. 369, Negate Psionics: Per p. 361, “Vi” stands for Visual. (This is the only power where the abbreviation was used for the display.)
Character Sheet (p. 380)
No notes.
Index (p. 382)
No notes.
The Designers (p. 384)
No notes.
Tables (p. 384)
No notes.
Tim's Appendices: Monster Indices
The d20 Modern book does not provide indices of monsters by type and challenge rating, so I have compiled them here. The format follows that of the D&D [v.3.0] Monster Manual (pp. 4 and 223-224), except that the CR entries are condensed to one line per CR. “NA” means that no monsters of that type appear in the book; “[not used]” means that the given monster type is not used in d20 Modern. Note that no subtypes are used in d20 Modern except for elementals (by element) and some humanoids.
Monsters by Type
Aberration: illithid.
Animal: ape, bat, bear, cat, crocodile, deinonychus, dog, ferret, hawk, herd animal, horse, monkey, owl, rat, raven, shark, snake, tiger, toad, wolf.
Beast: [not used].
Construct: flesh golem, robot.
Dragon: wyrm
Elemental (Air): invisible stalker.
Elemental (Earth): NA.
Elemental (Fire): NA.
Elemental (Water): NA.
Fey: tooth fairy.
Giant: ogre, troll.
Humanoid: bugbear, gnoll, goblin, kobold, moreau, replacement, troglodyte, werewolf. [Per p. 292, Shadow Enemy, humanoids fall into the goblinoid, gnoll, and reptilian subtypes.]
Magical Beast: displacer beast, gargoyle.
Monstrous Humanoid: medusa, minotaur, yuan-ti.
Ooze: terrestrial effluvium.
Outsider: fiend [festergog, rotlord, skinhusker].
Plant: monstrous flytrap.
Shapechanger: [not used]
Undead: mummy, skeleton, vampire, zombie.
Vermin: monstrous spider, puppeteer.
Monsters Ranked by Challenge Ratings
--: rat familiar.
0: children.
1/10: bat, robot (diminutive), skeleton (tiny or smaller), toad.
1/8: rat, zombie (tiny or smaller).
1/6: kobold, monkey, skeleton (small).
1/4: cat, ferret, goblin, monstrous spider (tiny), owl, raven, robot (tiny), zombie (small).
1/3: skeleton (medium),
1/2: monstrous spider (small), zombie (medium).
1: dog (medium), gnoll, hawk, horse, monstrous spider (medium), moreau (1st level), ordinary (2nd level), puppeteer, shark, tooth fairy, troglodyte, wolf.
2: ape, bugbear, crocodile (medium), herd animal, monstrous spider (large), ogre, skeleton (large), snake (constrictor).
3: deinonychus, gnoll (2nd level), goblin (3rd level), zombie (large).
4: bear, crocodile (huge), displacer beast, fiend (rot lord), gargoyle, kobold (4th level), mage (1st level), minotaur, monstrous spider (huge), mummy, telepath (1st level), tiger, yuan-ti.
5: bugbear (3rd level), ordinary (6th level), puppeteer host (5th level), skeleton (huge), tooth fairy (4th level).
6: fiend (skinhusker), replacment (7th level) (level-1), wyrm (hatchling), zombie (huge).
7: displacer beast (10 HD), flesh golem, gargoyle (3rd level), invisible stalker, medusa, minotaur (3rd level), monstrous flytrap, monstrous spider (gargantuan), mummy (3rd level), vampire (5th level), werewolf (5th level), yuan-ti (3rd level).
8: illithid, mage (4th level), telepath (5th level).
9: fiend (festergog), medusa (2nd level), ogre (7th level), ordinary (10th level), skeleton (gargantuan).
10: monstrous spider (colossal), zombie (gargantuan).
11: illithid (3rd level), invisible stalker (12 HD).
12: monstrous flytrap (22 HD), skeleton (colossal), troll (7th level).
13: flesh golem (20 HD), zombie (colossal).
15: terrestrial effluvium.
17: wyrm (adult).
level +2: vampire, werewolf.
Unique Languages
See Skills, p. 229. The following 8 unique languages are mentioned in the Friends and Foes chapter:
Abyssal: fiends, yuan-ti
Auran: invisible stalker
Draconic: kobold, troglodyte, yuan-ti
Giant: minotaur, ogre, troll
Gnoll: gnoll
Goblin: bugbear, goblin
Terran: gargoyle
Yuan-ti: yuan-ti