Mini Six is an OpenD6 variant published by Antipaladin Games. The Bare Bones Edition is available as a free PDF at: http://www.antipaladin.com/Mini_Six.pdf
p. 2, Foreword: Authors Phil Morris and Ray Nolan state, "Unfortunately we didn't have any time left over to learn how to write properly." Few of your errors are truly serious, sirs, but next time please find a nitpicker like me to proofread the text before it goes to press rather than apologizing for the lack.
In the second paragraph, insert "of" after "labor".
p. 3, Definitions of Common Game Terms: Replace the Game Master entry with: "Game Master (GM): The person in charge, sometimes called the narrator. He or she runs the adventure, acts as impartial judge, and helps keep the game moving."
p. 3, About this Book: In the third paragraph, either replace "While" with "Pages", or replace "magic. While" with "magic, while".
p. 4, Skills: In the third paragraph, change "sworcery" to "sorcery".
pp. 4-5, General Perks: Under Daredevil, insert a semicolon (;) between "half" and "however".
p. 5, Complications: Under Crazy, insert "but" before "good luck". Under Personal Code, "know its" should be "know it's", and "you or friends'" should be "you or your friends'".
p. 6, General (non-combat) Challenges: Under Moderate, "character" should be "characters".
p. 6, Healing: In the table, delete the "/" after "Stunned".
p. 7, Traditional OpenD6 Combat: Under Block/Parry, "parry's" should be "parries". Under Reflexive Dodge, delete the period (.) after "TN".
p. 7, Wound Levels Effects: Under Mortally Wounded, "keep up" should be "stay up", as with Incapacitated.
p. 10, Spell Books: In the third sentence, insert "spell books" after "Create".
p. 11, Conjure Elemental: The third sentence is incomplete, and should be a clause at the end of the previous sentence instead. Either place it in parentheses at the end of the previous sentence (before the period), or replace "For example" with "e.g." (and the previous sentence's period with a comma).
p. 14, Snake: Under Special, delete the apostrophe (') in "Target's" and delete the first "roll".
p. 17, Hydra: Under Extra Attacks, "unpenaliized" should be "unpenalized".
p. 17, Phoenix: Under Explosive Death, delete the first "sunrise".
p. 17, Werewolf: Under Infectious Attack, "transforms" should be "transform".
p. 19, Rolling Limit: Insert "a" before "bad guy".
p. 19, Buying Off Complications: Change "old complications for" to "an old complication for a".
p. 19, Natural Healing: The third sentence is redundant; delete it.
p. 20, Who are the Characters?: In the first paragraph, insert a colon (:) after "very important question". Thge next to last sentence of that paragraph should end in a question mark.
p. 21, Flash Forwards: In the second paragraph, delete the second "lost his".
p. 21, Converting Between Mini Six & Traditional OpenD6: Change the ampersand (&) to "and". "Mni Six" should be "Mini Six".
p. 22, Perdition: New Complications: Under Not Pretty Cunning, "and or" should be "and/or".
p. 27, Adventure Seeds, and p. 27, Changling: The proper spelling is "changeling".
p. 27, Specter: Use the British spelling, "Spectre". Change "secene" to "scene".
p. 28, Precinct '77: In the introductory flavor text, capitalize "eastside" and "president".
p. 29, Contacts & Snitches: Change "They can identify" to "Identify" for consistency with the other entries.
p. 29, Loose Cannon: Insert a comma after "week".
p. 29, Advice for the GM: In the first paragraph, capitalize "miranda"; "paticular" should be "particular".
p. 30, Imperium in Revolt: In the second sentence of the main text, insert a comma after "stagnated".
p. 30, New Perks: Under Cyborg, "suffer1D" should be "suffer 1D".
p. 31, Order of the Star Paladins: In the statements of the code, "Wisdom" should not be capitalized.
p. 32, Sub-Light Travel Times: Change "beacons, network" to "beacons network,".