Blue Rose Narrator's Journal is a campaign organization tool for GMs, available in PDF format from Green Ronin's online store.
p. 2, Previous Rulings and Task Difficulties: This paragraph should be in the body text font, not the header font.
p. 4, Campaign Overview:
I would have very much liked a sheet to keep track of hero abilities. The only acknowledgement in the PDF that there were players was that you had a place to put their names on page 4. A sheet to track things like skills a GM should make secret rolls of (Notice, Sense Motive) as well as some basic info (defense, saves, etc.) would have been very nice. [White Rose Duelist (Chris LoBue), 6/22/2005, "Re: Blue Rose Narrator's Journal"]
pp. 10-15, Elements Reference Sheets: There is no form for new Backgrounds.
pp. 17-19, Major Narrator Character: There are no spaces for Calling or Natures.
p. 36, Open Game License: 15. Copyright Notice: The Book of the Righteous entry should read, "Book of the Righteous, Copyright 2002, Green Ronin Publishing, LLC; Author Aaron Loeb."
Using the BRNJ with True20
The majority of the Blue Rose Narrator's Journal can be used easily with True20 Adventure Roleplaying. Changes to be aware of include:
Adept, Expert, and Warrior Paths (pp. 7-9): Ignore these pages--True20 makes changes to these tables, and doesn't use paths.
Feats (p. 10): Arcane feats are now Supernatural.
Arcana (p. 11): This form may be used for new Powers. Ignore "Sorcery?", "Talent", and "Untrained". Ignore "Ability" unless using this form as reference for a specific character.
Arcane Stones/Elixirs (p. 14): This form may be used for miscellaneous superatural items.
Creature (p. 16): For versions of True20 prior to the 2006 hardcover, ignore "Type", "Alignment", and "Advancement", and ignore "Level" unless the creature has been given a role (such as the Goblin and Orc in the True20 rules). For the current True20 core rules, ignore only "Alignment."
Major Narrator Character, Page 1 (p. 17) and Minion (p. 20): Ignore "Background/Type", "Alignment" and "Corruption" in versions prior to the 2006 hardcover. For the current True20 core rules, ignore Corruption, and use Alignment for Nature. Use the Arcana box for Powers.
Secret Society/Organization, Page 1 (p. 21): Ignore "Organization's Alignment".
Location/Building, Page 1 (p. 24): Ignore "Corrupt?".
Shadowgates (p. 27): Ignore this page unless your campaign has similar supernatural portals.