Death in Freeport True20 is a free introductory adventure available in PDF from Green Ronin's True20 site: http://freeronin.com/gr_files/DeathInFreeportTrue20.pdf
It requires either the core rulebook or the True20 Quick Start Rules to play: http://freeronin.com/gr_files/True20_quickstart.pdf
General Notes
True20 uses an abstract Wealth system, but treasure (and leftover starting money) is expressed in terms of coins throughout this adventure. [Update: The True20 Freeport Companion uses hard currency instead of the Wealth rules.]
Credits/Contents
p. 1, [copyright notice]: Add True20 and the True20 logo to the list of trademarks.
Welcome to Freeport
In the first paragraph, "ever" should be "every".
p. 5, Where is Freeport?: The Pirate's Guide to Freeport and the True20 Freeport Companion were delayed until 2007.
Death in Freeport
p. 10,The Press Gang: In the first paragraph after the boxed text, "watch with fight" should be "watch the fight".
pp. 16-17, Yellow Shields at Sunset: The boxed text on p. 17 says that the setting sun silhouettes the Lighthouse; however, Milton's Folly is *south* of the city, not west. [I missed this in the errata for previous editions of this adventure.] Italicize "True20 Adventure Roleplaying", and bold "Narrator's Note".
p. 20, 1. Wine Cellar: In the third paragraph after the boxed text, "set of a silent" should be "set off a silent".
p. 21, Now You've Done It!: The paladin reference is a D&D-ism; it should be changed or deleted.
Appendix
These stat blocks need "Possessions" entries. The combat stats list weapons and armor, but some characters have more gear than that.
p. 25, Press Gang Member: The Pilot skill is used for air and space vehicles; Drive is used for ground and water vehicles. Under Feats, Sneak Attack is out of alphabetical order.
p. 26, Yellow Shield Mercenary: These warriors have a modified Climb of (+3) and Stealth of (+2) due to armor. Replace Armor Training (heavy) with Shield Training.
p. 26, Captain Scarbelly of the Bloody Vengeance: Delete "Power Attack" from his feats; this feat does not exist in True20. He otherwise has the correct number of feats.
p. 27, Serpent Person, Civilized: These warriors have a modified Escape Artist of (-1) and Stealth of (+3) due to armor.
p. 27, Serpent People Characters: For degenerate serpent people, add natural attack +0 (bite) and +8 bonus to Swim checks (and can take 10 even if rushed or distracted). If using the True20 Bestiary or True20 Companion, degenerates have Level Lag 0 [net 1 background point, counting poison as 1] and civilized serpent people have Level Lag 1 [net 9 background points, counting change shape as 1].
Handouts
No notes.
Pre-Generated Characters
"Race" should be "Background". See General Notes, above, about coins vs. Wealth.
p. 30, Rollo: Climb and Jump are (+4) in armor. Stealth is (+9, +7 in armor). Under Feats, Two-Weapon Fighting is out of alphabetical order. Attack should be +3 (+1 base, +1 size, +1 Dex), +4 with hammer. Defense should be +3, Parry +4. The Gnome Hooked Hammer is an exotic weapon for any race except gnomes, for which they are martial weapons.
p. 31, Alaina: Reduce Acrobatics, Climb, Escape Artist and Stealth by 1 while wearing armor. Narrators wishing to make Alaina closer to her D&D roots should substitute Sneak Attack for Dodge Bonus.
p. 31, Thorgrim: The Dwarf background in the True20 core rules does not gain a supernatural power as a favored feat; however, Thorgrim (a cleric) is otherwise rather difficult to translate from D&D 3.5 to True20. Insert "Languages: Common, Dwarven" between Saving Throws and Height.
License
No notes.