Return to Freeport Part Six: Traitor's End was shared with backers of the Freeport: The City of Adventure Kickstarter in October 2018, and has been released for public sale through the Green Ronin Online Store.
See Tim's Appendix: Summary of Content Sources (at the end of this page) for notes about sources.
Part Six does not specify the level for which it was designed. The product page in the Green Ronin Online Store states that the adventure is "For Characters Level 11-12". (This matches up with Part Five: A Storm of Sails, in which the heroes start at 10th level and should reach 11th level before the final confrontation.)
Adventure Background (p. 1)
No notes.
Part One: Plots and Poison (p. 1)
p. 2, Divining Grymes: In the second sentence, "amulet of" should be italicized.
pp. 2-4, Event A: The Ruby Eye: In the read-aloud text on p. 2, insert "is" after "Helkerna Boat & Ship Builders".
Under Development, "her man" should be "her men".
pp. 4-7, Event B: A Bird in the Hand: In the first paragraph after the read-aloud text on p. 4, "25gp" should be "25 gp".
p. 5, Mr. Pinfeather: Insert "(Pathfinder Roleplaying Game Bestiary)" after his race, class, and level.
Under Melee, replace "or" with a comma; the bite attack is a natural weapon that can be used as a secondary attack during a full attack.
pp. 7-11, Event C: The Ophidian Laboratory: In the first paragraph under Creatures on p. 7, "when this" should be "when they".
pp. 8, Area C2. Bottom of the Stairs: Change "are walk on it" to "are walking on it". Change "the exit" to "they exit".
p. 10, Zesshessen: It's unclear why this serpent person is statted up as an advanced serpentfolk from Bestiary 2 instead of using the serpent person race that appears in Freeport: The City of Adventure; every other serpent person appearing in the setting uses the latter (or its equivalent for a given title's rules set). If that choice was deliberate, it may have been done to make him a tougher challenge while avoiding having his spellcasting outclass the PCs.
In the race/class/level line, italicize the "2" after "Bestiary".
Under Melee, indent the bite line.
Under Bloodline, note that the serpentine bloodline comes from the Pathfinder Roleplaying Game Advanced Player's Guide.
p. 10-11, Area C5. Main Laboratory: Under Treasure, "(see below)" should be "(see above)".
Part Two: Rum Ruiners (p. 11)
p. 11-12, [introduction]: In the first paragraph, "Maldemar" should be "Maldemer" (see Part Two: The Abyssinal Chain and Part Four: The Freebooter's City).
p. 12, A Celebration Interrupted: Change "being consumes" to "being consumed".
In the third sentence under Creatures (p. 13), insert commas after "enforcer" and "Beegore".
p. 13, Vulture Thug: Under SQ, the "{APG}" after "fast picks" should be a superscript "APG".
p. 13, Brusier Beegore: Under Other Gear, armbands of the brawler are from the Pathfinder Roleplaying Game Ultimate Equipment.
pp. 15-16, Area D5. Distillery: In the third paragraph under Creatures, "She wears belt" should be "She wears a belt"; "covinging" should be "covering".
p. 15, Mercy Wintoris: Under Combat Gear, charges are not listed for her wand. It cannot be fully charged, because she used it to get rid of the distillery's employees. Note that she needs to make Use Magic Device checks to activate it.
pp. 16-19, Event E: Warehouse 44: In the second sentence, "the tend" should be "they tend".
pp. 17-18, Area E3. Middle of the Warehouse: In the last paragraph, "amush" should be "ambush".
pp. 19-20: Event F: Finding Grymes: The copy of the handout text printed here leaves out the second paragraph of the letter (see p. 28).
Capitalize the initial "the" In the second sentence after the handout text.
In the seond pargarph after the handout text, "Maldemar" should be "Maldemer" (see Part Two: The Abyssinal Chain and Part Four: The Freebooter's City).
In the first full sentence of the main text on p. 20, "reprinted in below" should be "reprinted below".
Part Three: The City of Misadventure (p. 20)
pp. 20-21: Event G: Back Alley Maze: In the third paragraph, delete the extra parenthesis immediately after "quicksand".
p. 21, [illustration]: This piece of art does not show the chainmail armor that the Guardian is wearing.
p. 22, The Guardian: In the Defensive Abilities line, "DR" should be bold.
Aftermath (p. 27)
No notes.
Handouts (p. 28)
No notes.
License (p. 29)
No notes.
Credits (p. 30)
No notes.
Tim's Appendix: Summary of Content Sources
This list summarizes the non-core content in this adventure, arranging them alphabetically by source. The numerals in brackets [1, 2, 3] identify in which parts of the adventure that content appears.
Advanced Class Guide: Classes: brawler [2], swashbuckler [1].
Advanced Player's Guide: Archetypes: serpentine (sorcerer) [1].
Classes: alchemist [1].
Rogue talents: fast picks [1].
Spells: touch of gracelessness [2].
Bestiary: bugbear [2], elder air elemental [3], minotaur [3], tengu [1], advanced creature simple template [].
Bestiary 2: alchemical golem [1], emperor cobra [1], serpentfolk [1].
Bestiary 3: div (ghawwas [3], sepid [3]), cannon golem [3].
GameMastery Guide: Chase rules [1].
Occult Adventures: Classes: spiritualist [2].
Feats: Emotional Conduit [2], Focused Phantom [2].
Spells: calm spirit [2], condensed ether [2], grave words [2], inflict pain [2], telekinetic projectile [2].
Ultimate Equipment: Magic Items: armbands of the brawler [2].