The NPC Codex does not give stat blocks for familiars. This affects the 1st, 5th, 7th-11th, and 17th-18th level wizards (p. 178-193), as well as the 1st-level sorcerer (p. 160), the 2nd-10th level adepts (pp. 244-249), and Seoni, the iconic sorcerer (pp. 294-295). Stat blocks have been given here to remedy this omission.
The NPC Codex errata page notes that some of these familiars' masters' skill ranks do not add up correctly. Those ranks have not yet been corrected here, so adjust skills for these creatures accordingly once their masters' skills are corrected.
BAT (Doom Prophet, Adept 4)
N Tiny magical beast
Init +2; Senses blindsense 20 ft., low-light vision; Perception +6
Defense
AC 18, touch 16, flat-footed 16 (+2 Dex, +2 natural, +4 size)
hp 11 (4 HD)
Fort +0, Ref +4, Will +6
Defensive Abilities improved evasion
Offense
Speed 5 ft., fly 40 ft. (good)
Melee bite +8 (1d3-4)
Space 1 ft.; Reach 0 ft.
Special Attacks deliver touch spells
Statistics
Str 1, Dex 15, Con 6, Int 7, Wis 14, Cha 5
Base Atk +2; CMB +0; CMD 5
Feats Weapon Finesse
Skills Fly +16, Intimidate +0, Knowledge (religion) -1, Perception +6; Racial Modifiers +4 Perception
SQ empathic link, grants Alertness and +3 Fly, share spells
BAT (Cave Wizard, Evoker 9)
N Tiny magical beast
Init +2; Senses blindsense 20 ft., low-light vision; Perception +18
Defense
AC 21, touch 16, flat-footed 19 (+2 Dex, +5 natural, +4 size)
hp 37 (9 HD)
Fort +1, Ref +5, Will +8
Defensive Abilities improved evasion
Offense
Speed 5 ft., fly 40 ft. (good)
Melee bite +10 (1d3-4)
Space 1 ft.; Reach 0 ft.
Special Attacks deliver touch spells
Statistics
Str 1, Dex 15, Con 6, Int 10, Wis 14, Cha 5
Base Atk +4; CMB +2; CMD 7
Feats Weapon Finesse
Skills Appraise +8, Climb +1, Craft (alchemy) +5, Fly +16, Knowledge (arcana, dungeoneering) +9, Knowledge (engineering) +5, Perception +6, Sense Motive +3, Spellcraft +9; Racial Modifiers +4 Perception
Languages speak with bats, speak with master
SQ empathic link, grants Alertness and +3 Fly, share spells
CAT (Hermit, Adept 7)
N Tiny magical beast
Init +2; Senses low-light vision; Perception +5
Defense
AC 18, touch 14, flat-footed 16 (+2 Dex, +4 natural, +2 size)
hp 19 (7 HD)
Fort +1, Ref +4, Will +6
Defensive Abilities improved evasion
Offense
Speed 30 ft.
Melee 2 claws +7 (1d2-4), bite +7 (1d3-4)
Space 2-1/2 ft.; Reach 0 ft.
Special Attacks deliver touch spells
Statistics
Str 3, Dex 15, Con 8, Int 9, Wis 12, Cha 7
Base Atk +3; CMB +3; CMD 9 (13 vs. trip)
Feats Weapon Finesse
Skills Climb +6, Heal +2, Knowledge (arcana) +6, Knowledge (nature) +5, Perception +5, Stealth +24, Survival +8; Racial Modifiers +4 Climb, +4 Stealth
Languages speak with cats, speak with master
SQ empathic link, grants Alertness and +3 Stealth, share spells
IMP (Thunder Wizard, Evoker 7)
See Bestiary 78 for full stat block. Change the imp's statistics as follows:
Senses darkvision 60 ft, detect good, detect magic, see in darkness; Perception +9
AC 21, touch 16, flat-footed 17 (+3 Dex, +1 dodge, +5 natural, +2 size)
hp 18 (7 HD); fast healing 2
Fort +2, Ref +6, Will +6
Defensive Abilities improved evasion
Special Attacks deliver touch spells
Skills Acrobatics +9, Bluff +10, Fly +21, Knowledge (arcana) +11, Knowledge (dungeoneering) +4, Knowledge (engineering) +2, Knowledge (planes) +7, Perception +9, Spellcraft +11, Stealth +14, Use Magic Device +3
Languages Common, Infernal, speak with master
SQ empathic link, grants Alertness, share spells
LIZARD ("Dragon"; Seoni, Sorcerer 1)
N Tiny magical beast
Init +2; Senses low-light vision; Perception +1
Defense
AC 15, touch 14, flat-footed 13 (+2 Dex, +1 natural, +2 size)
hp 4 (1 HD)
Fort +1, Ref +4, Will +3
Defensive Abilities improved evasion
Offense
Speed 20 ft., climb 20 ft.
Melee bite +4 (1d4-4)
Space 2-1/2 ft.; Reach 0 ft.
Statistics
Str 3, Dex 15, Con 8, Int 6, Wis 12, Cha 2
Base Atk +0; CMB +0; CMD 6 (10 vs. trip)
Feats Weapon Finesse
Skills Acrobatics +10, Bluff -3, Climb +10, Knowledge (planes) -1, Spellcraft -1, Stealth +14; Racial Modifiers +8 Acrobatics
SQ empathic link, grants Alertness and +3 Climb, share spells
LIZARD ("Dragon"; Seoni, Sorcerer 7)
N Tiny magical beast
Init +2; Senses low-light vision; Perception +1
Defense
AC 18, touch 14, flat-footed 16 (+2 Dex, +4 natural, +2 size)
hp 20 (7 HD)
Fort +1, Ref +4, Will +6
Defensive Abilities improved evasion
Offense
Speed 20 ft., climb 20 ft.
Melee bite +7 (1d4-4)
Space 2-1/2 ft.; Reach 0 ft.
Special Attacks deliver touch spells
Statistics
Str 3, Dex 15, Con 8, Int 9, Wis 12, Cha 2
Base Atk +3; CMB +3; CMD 9 (13 vs. trip)
Feats Weapon Finesse
Skills Acrobatics +10, Bluff +3, Climb +10, Knowledge (planes) +6, Spellcraft +6, Stealth +14; Racial Modifiers +8 Acrobatics
SQ empathic link, grants Alertness and +3 Climb, share spells
LIZARD ("Dragon"; Seoni, Sorcerer 12)
N Tiny magical beast
Init +2; Senses low-light vision; Perception +1
Defense
AC 20, touch 14, flat-footed 18 (+2 Dex, +6 natural, +2 size)
hp 40 (12 HD)
Fort +3, Ref +6, Will +9
Defensive Abilities improved evasion; SR 17
Offense
Speed 20 ft., climb 20 ft.
Melee bite +10 (1d4-4)
Space 2-1/2 ft.; Reach 0 ft.
Special Attacks deliver touch spells
Statistics
Str 3, Dex 15, Con 8, Int 11, Wis 12, Cha 2
Base Atk +6; CMB +6; CMD 12 (16 vs. trip)
Feats Weapon Finesse
Skills Acrobatics +10, Bluff +8, Climb +10, Knowledge (planes) +12, Spellcraft +12, Stealth +14; Racial Modifiers +8 Acrobatics
Languages speak with lizards, speak with master
SQ empathic link, grants Alertness and +3 Climb, share spells
LIZARD (Mage Spy, Wizard 17)
N Tiny magical beast
Init +2; Senses low-light vision; Perception +19
Defense
AC 23, touch 14, flat-footed 21 (+2 Dex, +9 natural, +2 size)
hp 39 (17 HD)
Fort +4, Ref +7, Will +11
Defensive Abilities improved evasion; SR 22
Offense
Speed 20 ft., climb 20 ft.
Melee bite +12 (1d4-4)
Space 2-1/2 ft.; Reach 0 ft.
Special Attacks deliver touch spells
Statistics
Str 3, Dex 15, Con 8, Int 14, Wis 12, Cha 2
Base Atk +8; CMB +8; CMD 14 (18 vs. trip)
Feats Weapon Finesse
Skills Acrobatics +10, Bluff +11, Climb +10, Craft (alchemy) +5, Diplomacy +6, Fly +12, Knowledge (arcana) +10, Knowledge (engineering, geography, history, local, nobility, religion) +7, Perception +19, Sense Motive +14, Spellcraft +12, Stealth +22, Use Magic Device +6; Racial Modifiers +8 Acrobatics
Languages speak with lizards, speak with master
SQ empathic link, grants Alertness and +3 Climb, scry on familiar, share spells
MONKEY (Jungle Wizard, Transmuter 5)
N Tiny magical beast
Init +2; Senses low-light vision; Perception +8
Defense
AC 17, touch 14, flat-footed 15 (+2 Dex, +3 natural, +2 size)
hp 14 (5 HD)
Fort +2, Ref +4, Will +6
Defensive Abilities improved evasion
Offense
Speed 30 ft., climb 30 ft.
Melee bite +6 (1d3-4)
Space 2-1/2 ft.; Reach 0 ft.
Special Attacks deliver touch spells
Statistics
Str 3, Dex 15, Con 10, Int 8, Wis 12, Cha 5
Base Atk +2; CMB +2; CMD 8
Feats Weapon Finesse
Skills Acrobatics +14, Climb +16, Fly +8, Knowledge (arcana) +4, Knowledge (geography) +2, Knowledge (history) +1, Knowledge (nature) +3, Perception +8, Spellcraft +4, Survival +7, Swim +0; Racial Modifiers +8 Acrobatics
SQ empathic link, grants Alertness and +3 Acrobatics, share spells
MONKEY (Heretic, Adept 8)
N Tiny magical beast
Init +2; Senses low-light vision; Perception +5
Defense
AC 18, touch 14, flat-footed 16 (+2 Dex, +4 natural, +2 size)
hp 18 (8 HD)
Fort +2, Ref +4, Will +10
Defensive Abilities improved evasion
Offense
Speed 30 ft., climb 30 ft.
Melee bite +8 (1d3-4)
Space 2-1/2 ft.; Reach 0 ft.
Special Attacks deliver touch spells
Statistics
Str 3, Dex 15, Con 10, Int 9, Wis 12, Cha 5
Base Atk +4; CMB +4; CMD 10
Feats Weapon Finesse
Skills Acrobatics +10, Climb +10, Diplomacy +5, Knowledge (religion) +7, Perception +5, Perform (oratory) +5; Racial Modifiers +8 Acrobatics
Languages speak with monkeys, speak with master
SQ empathic link, grants Alertness and +3 Acrobatics, share spells
OWL (Grand Necromancer, Necromancer 18)
N Tiny magical beast
Init +3; Senses low-light vision; Perception +27
Defense
AC 24, touch 15, flat-footed 21 (+3 Dex, +9 natural, +2 size)
hp 77 (18 HD)
Fort +6, Ref +9, Will +13
Defensive Abilities improved evasion; SR 23
Offense
Speed 10 ft., fly 60 ft. (average)
Melee 2 talons +14 (1d4-2)
Space 2-1/2 ft.; Reach 0 ft.
Special Attacks deliver touch spells
Statistics
Str 6, Dex 17, Con 11, Int 14, Wis 15, Cha 6
Base Atk +9; CMB +10; CMD 18
Feats Weapon Finesse
Skills Fly +26, Heal +20, Intimidate +14, Knowledge (arcana, planes, religion) +16, Knowledge (history, local) +12, Perception +27, Sense Motive +20, Spellcraft +20, Stealth +36, Use Magic Device +16; Racial Modifiers +4 Perception, +4 Stealth
Languages speak with birds, speak with master
SQ empathic link, grants Alertness and +3 Perception in shadows and darkness, scry on familiar, share spells
RAT ("Slivikin"; Mercenary Magician, Sorcerer 1)
N Tiny magical beast
Init +2; Senses low-light vision; Perception +1
Defense
AC 15, touch 14, flat-footed 13 (+2 Dex, +1 natural, +2 size)
hp 4 (1 HD)
Fort +2, Ref +4, Will +3
Defensive Abilities improved evasion
Offense
Speed 15 ft., climb 15 ft, swim 15 ft.
Melee bite +4 (1d3-4)
Space 2-1/2 ft.; Reach 0 ft.
Statistics
Str 2, Dex 15, Con 11, Int 6, Wis 13, Cha 2
Base Atk +0; CMB +0; CMD 6 (10 vs. trip)
Feats Weapon Finesse
Skills Bluff -3, Climb +10, Intimidate -3, Knowledge (local) -1, Spellcraft -1, Stealth +18, Swim +10; Racial Modifiers +4 Stealth
SQ empathic link, grants Alertness and +2 Fort, share spells
RAT (Guru, Adept 6)
N Tiny magical beast
Init +2; Senses low-light vision; Perception +1
Defense
AC 17, touch 14, flat-footed 15 (+2 Dex, +3 natural, +2 size)
hp 13 (6 HD)
Fort +2, Ref +4, Will +5
Defensive Abilities improved evasion
Offense
Speed 15 ft., climb 15 ft, swim 15 ft.
Melee bite +7 (1d3-4)
Space 2-1/2 ft.; Reach 0 ft.
Special Attacks deliver touch spells
Statistics
Str 2, Dex 15, Con 11, Int 8, Wis 13, Cha 2
Base Atk +3; CMB +3; CMD 9 (13 vs. trip)
Feats Weapon Finesse
Skills Climb +10, Diplomacy +2, Knowledge (religion) +5, Stealth +18, Swim +10; Racial Modifiers +4 Stealth
Languages speak with master
SQ empathic link, grants Alertness and +2 Fort, share spells
RAT (Undead Creator, Necromancer 11)
N Tiny magical beast
Init +2; Senses low-light vision; Perception +9
Defense
AC 20, touch 14, flat-footed 18 (+2 Dex, +6 natural, +2 size)
hp 42 (11 HD)
Fort +3, Ref +5, Will +8
Defensive Abilities improved evasion; SR 16
Offense
Speed 15 ft., climb 15 ft, swim 15 ft.
Melee bite +9 (1d3-4)
Space 2-1/2 ft.; Reach 0 ft.
Special Attacks deliver touch spells
Statistics
Str 2, Dex 15, Con 11, Int 11, Wis 13, Cha 2
Base Atk +5; CMB +5; CMD 11 (15 vs. trip)
Feats Weapon Finesse
Skills Climb +10, Craft (alchemy) +11, Fly +10, Heal +6, Intimidate +1, Knowledge (arcana) +11, Knowledge (dungeoneering, engineering, geography, history, local, nature, nobility, planes) +5, Knowledge (religion) +10, Perception +9, Spellcvraft +11 Stealth +18, Swim +10; Racial Modifiers +4 Stealth
Languages speak with master, speak with rats
SQ empathic link, grants Alertness and +2 Fort, share spells
Raven Errata: Ravens should only have one feat for their HD. Deleting Skill Focus gives the Perception +9 listed in the Bestiary [1 rank, 3 class skill, 2 Wis]. The raven familiars on this page include this correction on their stat blocks.
RAVEN (Cautious Mage, Wizard 1)
N Tiny magical beast
Init +2; Senses low-light vision; Perception +6
Defense
AC 15, touch 14, flat-footed 13 (+2 Dex, +1 natural, +2 size)
hp 4 (1 HD)
Fort +1, Ref +4, Will +4
Defensive Abilities improved evasion
Offense
Speed 10 ft., fly 40 ft (average)
Melee bite +4 (1d3-4)
Space 2-1/2 ft.; Reach 0 ft.
Special Attacks deliver touch spells
Statistics
Str 2, Dex 15, Con 8, Int 6, Wis 15, Cha 7
Base Atk +0; CMB +0; CMD 6
Feats Weapon Finesse
Skills Fly +6, Knowledge (arcana, history, planes) +2, Linguistics +2, Perception +6, Spellcraft +2
Languages Infernal*
SQ empathic link, grants Alertness and +3 Appraise, share spells
* May be replaced with any other language spoken by master
RAVEN (Prankster Illusionist, Illusionist 10)
N Tiny magical beast
Init +2; Senses low-light vision; Perception +7
Defense
AC 19, touch 14, flat-footed 17 (+2 Dex, +5 natural, +2 size)
hp 36 (10 HD)
Fort +2, Ref +5, Will +9
Defensive Abilities improved evasion
Offense
Speed 10 ft., fly 40 ft (average)
Melee bite +9 (1d3-4)
Space 2-1/2 ft.; Reach 0 ft.
Special Attacks deliver touch spells
Statistics
Str 2, Dex 15, Con 8, Int 10, Wis 15, Cha 7
Base Atk +5; CMB +5; CMD 11
Feats Weapon Finesse
Skills Acrobatics +10 (+2 jumps), Appraise +2, Craft (sculptures) +5, Fly +10, Knowledge (arcana) +10, Knowledge (geography, local, nature) +3. Perception +7, Perform (oratory) +3, Spellcraft +10, Stealth +18
Languages Sylvan, speak with birds, speak with master
SQ empathic link, grants Alertness and +3 Appraise, share spells
* May be replaced with any other language spoken by master
RAVEN (Cultist, Adept 10)
N Tiny magical beast
Init +2; Senses low-light vision; Perception +6
Defense
AC 19, touch 14, flat-footed 17 (+2 Dex, +5 natural, +2 size)
hp 22 (10 HD)
Fort +2, Ref +5, Will +9
Defensive Abilities improved evasion
Offense
Speed 10 ft., fly 40 ft (average)
Melee bite +9 (1d3-4)
Space 2-1/2 ft.; Reach 0 ft.
Special Attacks deliver touch spells
Statistics
Str 2, Dex 15, Con 8, Int 10, Wis 15, Cha 7
Base Atk +5; CMB +5; CMD 11
Feats Weapon Finesse
Skills Bluff +8, Fly +6, Knowledge (arcana) +4. Knowledge (planes) +7, Knowledge (religion) +1, Linguistics +1, Perception +6, Spellcraft +5
Languages Aklo, speak with birds, speak with master
SQ empathic link, grants Alertness and +3 Appraise, share spells
TOAD (Initiate, Adept 3)
N Diminutive magical beast
Init +1; Senses low-light vision; Perception +5
Defense
AC 17, touch 15, flat-footed 16 (+1 Dex, +2 natural, +4 size)
hp 8 (3 HD)
Fort +0, Ref +3, Will +5
Defensive Abilities improved evasion
Offense
Speed 0 ft.
Melee touch -3 (spell)
Space 1 ft.; Reach 0 ft.
Special Attacks deliver touch spells
Statistics
Str 1, Dex 12, Con 6, Int 7, Wis 15, Cha 4
Base Atk +1; CMB -2; CMD 3 (7 vs. trip)
Feats Skill Focus (Perception)
Skills Knowledge (arcana, local, planes) -1, Knowledge (religion) +1, Perception +5, Spellcraft +1, Stealth +21; Racial Modifiers +4 Stealth
SQ empathic link, grants Alertness and +3 hp, share spells
TOAD (Healer, Adept 9)
N Diminutive magical beast
Init +1; Senses low-light vision; Perception +5
Defense
AC 20, touch 15, flat-footed 19 (+1 Dex, +5 natural, +4 size)
hp 17 (9 HD)
Fort +1, Ref +4, Will +8
Defensive Abilities improved evasion
Offense
Speed 0 ft.
Melee touch +0 (spell)
Space 1 ft.; Reach 0 ft.
Special Attacks deliver touch spells
Statistics
Str 1, Dex 12, Con 6, Int 10, Wis 15, Cha 4
Base Atk +4; CMB +1; CMD 6 (10 vs. trip)
Feats Skill Focus (Perception)
Skills Appraise +3, Heal +11, Knowledge (local) +4, Knowledge (nature) +9, Linguistics +2, Perception +5, Profession (herbalist) +11, Stealth +21, Survival +9; Racial Modifiers +4 Stealth
Languages speak with master, speak with toads
SQ empathic link, grants Alertness and +3 hp, share spells
VIPER (Seductive Enchanter, Enchanter 8)
N Tiny magical beast
Init +3; Senses low-light vision, scent; Perception +13
Defense
AC 20, touch 15, flat-footed 17 (+3 Dex, +5 natural, +2 size)
hp 20 (8 HD)
Fort +1, Ref +5, Will +7
Defensive Abilities improved evasion
Offense
Speed 20 ft., climb 20 ft., swim 20 ft.
Melee bite +9 (1d2-2 plus poison)
Space 2-1/2 ft.; Reach 0 ft.
Special Attacks deliver touch spells
Statistics
Str 4, Dex 17, Con 8, Int 9, Wis 13, Cha 2
Base Atk +4; CMB +5; CMD 12 (can't be tripped)
Feats Weapon Finesse
Skills Acrobatics +11, Bluff +1, Climb +11, Diplomacy +1, Knowledge (arcana) +7, Knowledge (local) +3, Perception +13, Perform (dance) +1, Sense Motice +56, Spellcraft +7, Stealth +15, Swim +11; Racial Modifiers +4 Perception, +4 Stealth
Languages speak with master, speak with snakes
SQ empathic link, grants Alertness and +3 Bluff, share spells
Special Abilities
Poison (Ex) Bite--injury; save Fort DC 9; frequency 1/round for 6 rounds; effect 1d2 Con; cure 1 save.
WEASEL (Shaman, Adept 2)
N Tiny magical beast
Init +2; Senses low-light vision, scent; Perception +1
Defense
AC 17, touch 14, flat-footed 15 (+2 Dex, +3 natural, +2 size)
hp 5 (2 HD)
Fort +2, Ref +4, Will +4
Defensive Abilities improved evasion
Offense
Speed 20 ft., climb 20 ft.
Melee bite +5 (1d3-4 plus attach)
Space 2-1/2 ft.; Reach 0 ft.
Special Attacks deliver touch spells
Statistics
Str 3, Dex 15, Con 10, Int 7, Wis 12, Cha 5
Base Atk +1; CMB +1; CMD 7 (11 vs. trip)
Feats Weapon Finesse
Skills Acrobatics +10, Climb +10, Escape Artist +3, Heal +5, Knowledge (religion) +0, Stealth +14; Racial Modifiers +8 Acrobatics, +4 Stealth
SQ empathic link, grants Alertness and +2 Reflex, share spells
Special Abilities
Attach (Ex) When a weasel hits with a bite attack, it automatically grapples its foe, inflicting automatic bite damage each round.
WEASEL (Enforcer, Adept 5)
N Tiny magical beast
Init +2; Senses low-light vision, scent; Perception +6
Defense
AC 18, touch 14, flat-footed 16 (+2 Dex, +4 natural, +2 size)
hp 13 (5 HD)
Fort +2, Ref +4, Will +6
Defensive Abilities improved evasion
Offense
Speed 20 ft., climb 20 ft.
Melee bite +6 (1d3-4 plus attach)
Space 2-1/2 ft.; Reach 0 ft.
Special Attacks deliver touch spells
Statistics
Str 3, Dex 15, Con 10, Int 8, Wis 12, Cha 5
Base Atk +2; CMB +2; CMD 8 (12 vs. trip)
Feats Weapon Finesse
Skills Acrobatics +10, Climb +10, Escape Artist +3, Intimidation +2, Knowledge (local) +1, Knowledge (religion) +0, Perception +6, Stealth +14; Racial Modifiers +8 Acrobatics, +4 Stealth
Languages speak with master
SQ empathic link, grants Alertness and +2 Reflex, share spells
Special Abilities
Attach (Ex) When a weasel hits with a bite attack, it automatically grapples its foe, inflicting automatic bite damage each round.