Jack Mauldin
Tradition: Euthanatos
Essence: Questing
Nature: Judge
Demeanor: Survivor
Concept:
Physical Attributes: Strength 2, Dexterity 2, Stamina 2
Social Attributes: Charisma 2, Manipulation 4, Appearance 2
Mental Attributes: Perception 4, Intelligence 3, Wits 3
Talents: Alertness 2, Athletics 2, Awareness 2, Brawl 2, Expression 1, Intimidation 1, Leadership 1Streetwise 2, Subterfuge 1
Skills: Crafts 1, Drive 1, Etiquette 1, Firearms 3, Meditation 1, Melee 1, Performance 1, Stealth 2, Technology 1
Knowledge: Academics 1, Computer 1, Cosmology 1, Enigmas 1, Investigation 3, Law 2, Medicine 1, Science 1
Spheres: Correspondence 2, Entropy 3, Forces 1, Life 1, Prime 1
Backgrounds: Arcane 5, Avatar 5, Resources 1, Allies 2, Influence: Bureaucracy 3, Familiar 2, Wonder 2
Resonance: Dynamic – Transparent, Entropic – Shadowy, Static – Molding Clay
Merits: Jack-of-all-Trades, Deceptive Aura, Ambedextrous
Flaws: Weirdness, Vengeful, Casts No Shadow
Arete: 3
Fate: 0
Willpower: 6
XP: 0 – 6/19/2016
Possessions: Gun, pocket knife, survival knife, burner phone
Wonder: A coin that Jack can roll between his fingers, gold on one side (with a pyramid and all-seeing eye) and platinum on the other (with an infinity sign). Arete 2, Quintessance 10
Rote: You Can Trust Me – Mind 2 – When successful the spell makes a person more likely to be helpful and cooperative.
Familiar: Tattoo of a dragon