MH FNB Temple Of Dragons Part2

DESCRIPTION

MH FNB Temple Of Dragons Part2

UT MONSTER HUNT - Large, 1 - 6 players. Ancient alien world temple. Released (BETA) October 2018

Monster Hunt in a Sci-Fi Fantasy World. This is the Part 2 map created from splitting the original Temple of Dragons map. In the part-1 map, the player is on a quest to collect a set of special relics, which are required to complete the quest in part-2, so essentially part 2 picks up where part 1 left off. Such great fun!

Temple Of Dragons was originally intended was to be the last (and most challenging) of a series of four Ancient Alien Temple maps set in the same locale. The first map of the series was FNB-Ring-Of-Stones, was actually released and indicated the story setup for the locale. Unfortunately, the other three maps didn't follow for one reason or another (oh damn you FnB). They do exist, but over time the series "concept" was abandoned.

TOD has had my attention on and off for years, and has evolved quite a bit from it's original design. It became more detailed and now uses a lot of WOT textures as well as the old UT Ancient stuff. It has a similar feel to RoS except the setting is earlier in the day so it is brighter in the outside areas and there is shadow work throughout the map. Polys get high in a few areas as well, but are not crazy. That said, FrameRate is decent overall.

For the most part, the problems that plagued this map during it's long existance have been irradicated mainly because I became much better at brushing and fixng BSP bugs after 2002 when the original map was started (see the editor image below). Over time, some areas were simplified and others made a bit more detailed.

Since 2005, I have been picking away at little bits of it (actually the Assault version) and low and behold it's looking like it's almost there. This is the MONSTER HUNT version of TOD, based on the Assault map. (PART-2)

GALLERY

NOTES

This is a BETA version (for testing) of PART-2 of the FragnBrag Temple Of Dragons Monster Hunt level. The PART-1 BETA map was made available at UT99.org in January 2017, and the download link is still there. The file is called MH-FNB-TOD-P1-BETA2.zip.

The Temple Of Dragons Monster Hunt map is actually a conversion of a very old Assault map project (the original temple map was first built in 2002, but never finised). This is basically the original Temple Of Dragons Assault map stripped of assault actors and Monster Hunt added, along with an ending added to make it a more complete MH experience.

In fact the map was quite huge, eventually having a SKARRJ HUB section added and also a giant pyramid in a valley surrounded by various temples - this part had to be removed due to build issues, and so the Temple Of Dragons is now two maps (P1 and P2).

LONG STORY LONG:

The theme of Temple of Dragons is set in the "Ring-of-stones" UT universe (originally four large ancient temple maps were built at the end of 2002 but not completed). Check my website for details of what eventually happened to those maps.

Two of those maps together became temple of dragons as it is now. Adding one more newer section (the hub) and of course it doesn't work that way because it became too damn big for the UT engine...!

Okay, so the PART-2 map will make more sense if you play part-1 first. In PART-1 your task is to gather 5 ancient relics from different areas of a vast temple complex. Once you have all the relics you travel a long and winding path where you fight flying dragons and other beasties until you reach a large arena area where you face dragons, kralls, skaarj warriors and a very strong warlord and several red dragons. Once you've killed them all, a bridge extends and to enter a teleporter. You then appear in some kind of Skaarj tech chamber and you're done - TA-DA #1!

Altogether takes maybe an hour to kill the 1400+ monsters including the ones in the hub section.

In PART-2, you begin in the Skaarj base spawn room. Exiting through the door reveals the huge central Skarrj HUB. You must ascend the structure fighting troopers, kralls, mercenaries, and warriors to reach the top floor and then enter a control room containing five portals. Each portal connects to an ancient temple, where a specific relic belongs.

Once a relic has been returned to it's temple, a portal appears that takes you back to the Skaarj hub spawn room. rinse - repeat for all five relics. Each time you do this there are more monsters to kill in the hub. After the last relic is returned, you will ascend to the control room one last time, only this time you fight boss warlords and several dragons. Once you're done, enter the control room and jump into the hologram! TA-DA #2!

That's where you'd normally have an ending animation but no ending was completed since the project was at BETA stage. PART-2 also takes an hour or so to kill around 1400 monsters including the ones in the hub section. Well that's it...

NOT TESTED ONLINE !!!

I do not know anything about how these maps would work online on a server - I suspect changes would are required for that. I do know that BOTs get stuck all over the place along the way. The team-mates are never with me at the end.

The MH actor usage is pretty much the same as the MH-Andromeda maps (and other derdak2rot MH maps), so if those work online then the TOD maps might also work. If you're an MH mapper or Admin feel free to hack the maps as you like. I don't mind :)

These TOD maps are BETA maps which means I've got stuff (like an ESR or teleporter shortcuts) in there. IF you see shit like that you delete it and then rebuild paths after.

Sometimes the gameplay gets buggy/glitchy, sometimes not. I notice other MH maps are also sometimes buggy - I think there are issues with MH game type. There are certainly parts of the map could use a bit more polish.

So still some stuff left to fix and tweak. In the end IMO this will be a fun and challenging MH map... hopefully it turns out that way.

NOTES 2

DEVELOPER NOTES / CREDITS:

BUILD: Editor(s) Used: UnrealEd2, PhotoShop

Right now, the map builds in a FULL build mode in UED2, with no special settings other that the defaults. There is a MINOR small edge hom when you get off the hub spawn-area (first) elevator. These type of hom are sometimes fixed by just adding or subtracting a small brush in the vicinity the rebuilding.

TEXTURES AND MESHES:

Please see the map FNB "Ring Of Stones" for official sourcing of all that fantasy artwork. The fantasy artwork is from very many other maps that were released back in 2000-2002 period (yes, I'm sure it was all illegaly used, pfft).

Also Derdak2rot allowed me to use his stuff so I have the NR2000 "arrow" meshes in there as well and a crapload of custom textures, such as WOT and hourances, etc. This MH map uses a texture package from the Crevion map CTF-FACE-PALM.

The texture package is called "FacePalmT.utx". it is 85megs in size. Since this file is so big I will not include it in this map's zip file. Most people would have the Creavion map in there UT anyways, and if not then they may as well download the original CTF map from here: (http://www.mapraider.com/maps/unreal-tournament/capture-the-flag/5961/CTF-Face-Palm)

PICKUPS:

Weapons, ammo and health can all be tweaked as required. Some areas don't have much stuff, since the pickups are nearer where you spawn. Warning there might be some stupid shit around. If it bugs you then delete it and rebuild path network. Note - there is a GIB gun in the hub spawn room. The GIB gun is there for testing purposes only (one shot kills to clear areas quickly in order to speed up my testing). Do what you like with that. Just remember to build paths if you change any UT actors!

Special actors, mods, mutators:

Monster Hunt - Jack Griffen (ut99.org) aka GoPostal (Kelly) has also kindly provided me with a development version of the 5.03 MH actors, I have included these but if you are not him, then DON'T use them without first ASKING him... MonsterHunt.u, MonsterHunt.int, MonsterHunt.ini go in system folder

Monster Hunt PACK - This one I also snagged from a derdak2rot MH map. It provides new skaarj among other things. UTMHpack.u goes in system folder

UPSX Dragon - There are Dragon pawns (the red dragon and FANG) i'm not sure where I got those but credit to the UPSX authors. UPSXDragon.u goes in system folder

MUSIC:

There a lot of music (UMX) files included in this project. Much of it comes from the game Unreal (see list) All UMX files go in the Music folder.

  • 12/20/2003 02:20 AM 3,123,573 EndEx.umx

  • 09/12/2007 07:24 AM 693,193 Found112.umx

  • 03/27/2003 02:56 AM 708,564 Found99.umx

  • 08/24/2003 06:03 AM 580,306 Moroset.umx

  • 07/14/2004 08:06 PM 952,740 Nali.umx

  • 12/20/2004 04:59 PM 704,465 Neve.umx

  • 05/08/2006 04:45 PM 878,087 Opal.umx

  • 01/13/2004 04:22 AM 1,705,901 QueenSong.umx

  • 06/12/2007 10:49 PM 708,319 Return.umx

  • 02/27/2003 05:18 PM 635,539 Sacred.umx

  • 12/09/2011 10:33 PM 895,567 Spire2.umx

  • 10/20/2006 02:57 AM 939,568 Unreal4.umx

  • 08/18/2000 08:02 PM 759,465 Utemple.umx

  • 02/22/2004 12:52 AM 1,460,582 utend.umx

I think that's it for now :) If you want to tell me anything go to ut99 - I'm around

Enjoy the map! Cheers, FraGnBraG