UT CTF - Medium, 8-12 players. Some sorta Unreal base. Released November 2014.
This map was designed for the UT99.org 2014 512K contest BUT was unfortunately too big to submit. Rather than ruin that map by hacking down any further I elected to just release this as it was and changed the name to have "FNB" in it rather than "512K" so there would be no confusion.
So this one is the actual contest map, CTF-512K-TheBeatingGoesOn V5A, which is a modified copy of the V1 map, and is obviously quite a bit smaller. In fact the adjustments made in that map have created a considerably different layout.
Although the two maps feel similar, the contest map is actually much faster between the flags but very difficult to GRAB and CAP due to ease of defence with only a few snipers/shockhos. 4 vs 4 is manageable by most but 5v5 or even 6vs6 with BOTs usually grinds into 0-0 overtime.
So all that said, this map is good for 8 to 12 players. I recommend teams of 4 masterful bots, regular weapons and for god sakes enable the XLOC !!!! If you're a super mobile dodging death-dealer shock-ho you might want to up it to 6 vs 6 masterfuls ;)
This map has two of each gun (but NO redeemer) and has one sheild and TWO udam. There are lots of medboxes and also a number of jumpboots down on the lower floor.
This map took me maybe 10 hours altogether for the "original" V1 map, another 8 hours or so for the V5a contest map.
Thanks to the folks at UT99.org for holding the 2014 512k contest and thanks to Tom_caT for the quick beta tests :)