DOM ST Assimilated
DESCRIPTION
DOM ST Assimilated
UT DOM - 4 CP - Huge, 12-24 players. Star Trek voyager trapped inside a Borg cube!
Started November 2003 ( suspended February 2004 )
Well this is where my Star Trek stuff came from - The Unreal Playground UT99 StarTrek DOM contest held during Dec 2003-Jan 2004. My idea was to build one of the star ships, and have a DOM match going on top as it was warping through the Cosmos :)
Well, one thing led to another and I decided it should be trapped inside a Borg cube, and the control points, rather than being on the ship itself, should be located in areas above and below the ship, and along the sides of the cube interior. I figured 5 or 6 CPs to start, but this eventually settled to 4. I built the ship first (well, a rough version of it) and then added the "cube" around it.
The basic ship deco is actually a life-sized facimilie of USS Voyager (in UT terms, 16 uu = 1 ft.) The original ship and cube were built for over about two weeks of evenings. The biggest problem came from a lack of textures anywhere (except for the two Elite Force and DS9: Fallen games which I already owned.
A certain amount of other textures I ganked from the internet but there was nothing I had that worked as the startship hull "skin". So I had to make ALL of those textures in Photoshop, borrowing only detail bits and guides from Voyager layout images (such as the one shown in the map screenshot above).
I was two frikken weeks in photoshop making and compositing dozens of images for the ship and cube (a lot of trial and error involved) so I became quite bogged down with the labour. The cube's appearance really sucked too. I had slapped Ds9 and EF1 and 2 textures all over it in desperation but it still looked nothing like the cube's insides as seen on the TV show.
Well as usual, this one proved was too ambitious for the timeframe and so was never completed in time for the deadline. So on and off, over the next few years, the ship was refined in shape, and the surrounding Borg cube evolved to look the part.
Many many versions of this map were produced and then dumped during it's lengthy development period, for both DOM and CTF. I was never in too big hurry to complete the thing but eventually in 2008 both CTF-FNB-TrekWOOT and DOM-FNB-Assimilated were released.