UT2004 - DEATHMATCH (DUEL MAP) Small, 2 - 4 players. Future Tech Lava Filled Industrial Facility. Released August 2004.
With UT2004 still fresh on my disk I decided to bang out a map to see if I should make the jump into UED3 editing. So I burned thru some tuts and set a two week time limit for the project. Now, what to make? I'd been fiddling around with QERadiant and EF2 UberTools during the past year and thus had an ability to study/edit Quake3 maps.
One thing led to another and I found myself looking at Quake II maps, like The Edge. So I decided I'd port a Quake II map, but not the Edge - it already existed in the UT World. I settled on a small aggressive map I remembered from my Q2 days - fact3.
This Ut2004 conversion is a scale remake of the inFamous Quake II Sudden Death level (fact3) designed by American McGee when he was a member of ID Software. Many thanks to AM for granting permission to remake this map.
For the player, if you played Q2 beyond the single player game, you'll instantly recognize this map, and setting the difference in themes aside and considering the few changes I made, you should feel right at home in it. I certainly did. It is a faster pace, the map is full of UT pickup, and of course it has UT bots :)
This is a small and tight map, and it's not a forgiving layout. You have few choices so you make the right decision quickly or you die - so it's not suitable for all play styles. If you don't like that, or think it's just too small, go play another map you find more fun (there's thousands around). If you're up to it, try and win against one godlike bot - I expect you'll have your a$$ handed to you ;) That's okay, you can just blame the map!
Music track is KR-Metallurgy from the game UT2004.
Here was a rather nice mini-review of my little Quake2 remake (shortly after it was released):
From Unreal.FR -
Description : Si comme moi vous êtes un inconditionnel de Quake2, vous devez vous souvenir de ce niveau secret où on n'a qu'un temps limite pour ramasser les items, celui qu'on trouve dans le map où on obtient le Railgun... C'est vrai que ce n'est pas le meilleur gameplay du monde, surtout pour un map de duel, ni même les visuels les plus réussis, mais la conversion reste néammoins trés bien éxécutée et l'aspect nostalgique ne devrait pas vous laisser indifférent si comme moi vous êtes plutôt oldskool.
Les 10 derniers fichiers (hors FTP)
DM-1on1-Q2SuddenDeath (Maps DM)
DM-Sudokan (Maps DM)
DM-Saugus (Maps DM)
DM-Quench (Maps DM)
DM-1on1-Sequator (Maps DM)
ONS-LoneSomeGlen-SE (Maps ONS)
CTF-Moria (Maps CTF)
DM-1on1-Ankh (Maps DM)
AS-Osaka (Maps AS)
ONS-Ascendancy_ECE (Maps ONS)
Those kind words were from Guilhem "Gui" Bedos, the UE author extrordinaire :)