UT CTF - Large, 10-24 players. Giant Liandri water processing plant. Developed October-November 2003. Released October 2018.
Based on the map CTF 6H Big And Rusty built for the King Mango 6-hour mapping contest held at Unreal Playground during September 2003.
The contest map was barely completed and full of BUGs -BUT- was a pretty impressive bunch of brushwork map for a 6-hour time limit! The map was more or less finished early in 2004, with most of the BUGs fixed. It even featured these "Yellow" Submarine movers for transport in and out of the lower base areas. Kewl!
If there was a problem, it was the framerate was quite poor (approx. 40 fps average). It also took forever to CAP if you could live that long. So these issues led to the idea of building a new map based on Big and Rusty, but half the size (50%).
This was easily done using the MapScale tool. After resizing and re-finishing all the lighting, sound, textures, placements and BOTs, the map CTF-FNB-Rusty was released.
Rusty was still quite LARGE and had considerably BETTER gameplay and performance that it's giant predecessor.
The map was generally well received by players online at the time, and feedback was provided to further improve the gameplay. the result was CTF-FNB-Rusty][ which is the BEST rusty map, without a doubt.
The BOTs are very aggressive in Rusty ][ and can snipe you, redeemer you, kill your a$$ good, and grab and CAP by randomly using multiple routes - thanks to the Bot-40 smart Alt-path actor!
I still had plans for the old giant map, thinking if I could make it more exciting, it might have a life. So during January 2011 I converted the monster to use UTR XPickups from UT99.org. Well that worked out quite well. A slightly different CTF experience with XPickups. Might even work well with strangelove rockets or Quantum Fighter Jets.
Anyways, worthy of a release IMO after all these years. Cheers!