DM FNB Boxes-R-uS

DESCRIPTION

DM FNB Boxes-R-uS

UT Deathmatch/Team DM. Large, 10 - 20 players. Multi-level Liandri Corp. Warehouse. Released June 2010.

This is a DM / TDM / Sniper map set in a huge Liandri Corp warehouse. It is a specially modified version of the current CTF map but configured for DM, and features the UTR Xpickups (from UT99.org) for a cool experience.

To begin with, this map is VERY OLD!! So it's not a super great looking map. DM-BoxesRuS was a large sniper deathmatch map I built originally in early 2002 after playing a few months on sniper servers. I'd always liked urban environments, especially if they were convincingly done. I thought I'd try one of my own and so decided on a urban warehouse locale where I had the building as the center surrounded by buildings from which players could snipe.

Boxes-R-uS was my first map design to use more than 1000 brushes,but it suffered from some nasty HOMs and overall poor framerates when inside the warehouse (one huge zone). Remember that computers in 2002 were not good at rendering large polycounts without lagging - I think the map had about 600-800 polys when you were up high in a corner and looking out across the warehouse. I eventually fixed most of the bugs in the map, and deleted most of the outside areas to get more flow into the gameplay, which did improve a bit but the map was still pretty big for a regular DM map.

At that point I reconfigured the layout for CTF, which the map seemed at the time to be better suited for.

The CTF version was built in April 2002 and was eventually released as a BETA at Unreal Playground in November 2002. I did get a some feedback which led me to modify the map layout slightly and added more deco and detail for a second version.

This final CTF version pushed the brush-count to over 2000 brushes, however, the improved CTF was never released since it still had less than optimal performance, (adding more brushes into the map was NOT really a good idea) and I wasn't happy with the results so it went on to the shelf for later.

I think the next time I loaded the map into UED was sometime during 2005. I had decided to check out Hourances Pitores and HourIndus texture sets to use in other projects, so I essentially re-textured the CTF-FNB-BoxesRuS-v2 map using the Hourances sets to play with them and at the same time I made a few layout optimizations before I retired the map again.

Fast forward to today - Earlier in 2010 I was spending a lot of time working on the very complexed DM/DOM Fallen Angel map and really needed a break from that one - so I switched gears and decided to try and finish the Boxes-R-uS map once and for all. Well now it's as finished as I'm willing to make it :)

GALLERY

HISTORY