DM Whacky World of Pain
DESCRIPTION
DM Whacky World of Pain (-<[MouthFullOfLips]>-)
UT Deathmatch, Large, 10-24 players. Deathmatch set in some kind of monster-filled Unreal-Fortress floating in space. Created January 2001.
This was actually the 5th UNREAL map I'd made but was the first map I edited using UED2, after switching over during development. Added a Mutator called "Monster No-Score" to the map during late 2002 (made for me by "Techno_JF" from the "LevelDesigner.com" community - for more info see his release readme at the bottom of this page). This mutator ensured monsters you fragged did not count in the match score. That was pretty cool!
My first Unreal maps were simple Single player levels you just spawned in and killed all the monsters, and these were very badly made using Ued1 in early 2000. After staying away from map editing for about a year, I decided to try to make another map, but this time for UT.
So in January 2001, many of my noobish Unreal ideas found their way forward into this great big "Whacky World of Pain" adventure.
The map was stupidly large and simple, and for gameplay you basically kill all the monsters and bots you find until there's nothing left to do, lol! Well, you could wander round and inspect all the textures in the place where you'd see just about every texture in the game used somehow :P Meanwhile, that big andromeda galaxy just keeps floatin' on by. By the time I realized I could trigger spawn points to keep the frag train going I was well on to other projects, so that never came to pass in this map.
I never formally released this map so it became a "scratch-pad" level for some early experiments in Ued2. I recently cleaned this map up a bit (for shits and giggles) I deleted half the pickup (there were a bazillion items) re-furbished the BOT network and added in the Monster-No-Score mutator. So now It's actually insanely hard game play in a very huge map. Amuses for about five minutes :P
GALLERY
NOTES: Monster-No-Score
mnsMutator.u - DOWNLOAD
mnsReadme.txt:
Description: a mutator for the original UT that can be placed directly into a map to prevent players from being rewarded with frags for killing ScriptedPawns.
Author: Joshua "Techno_JF" Fields
Date: January 7, 2003
Composition Time: 2 hours
For information about the creation of this mutator, read the tutorial at the following location on the Unreal Wiki:
http://wiki.beyondunreal.com/wiki/Writing_And_Using_An_Embedded_Mutator
Most of the code present in MonsterNoScore was directly copied from this tutorial.
Cheers to Dawn, the author of this tutorial, for its creation.
Cheers also to Wormbo of the BeyondUnreal Forums and the Unreal Wiki for referring me to this tutorial.
MonsterNoScore was designed to be a mapper's tool, and not a mutator for actual gameplay. This is why it does not come with an .int file.
The original version was written for a map created by FraGnBraG of the LevelDesigner.com forums. Cheers to FraGnBraG for coming up with a mapping problem that totally stumped me.
Mappers: Feel free to use this mutator in any of your maps that you choose. To make use of it, simply place one (and ONLY one) somewhere in your map. The rest will happen on its own. Just don't forget to include the mnsMutator.u file and this readme when you zip your map for release to the community.
Do NOT use this mutator in a Monster Hunt or Monster Arena map, for obvious reasons. I won't do anything, but I am not responsible for the actions of the Monster Hunt mod community if they take offense. ;-)
Server Admins: Maps that use this mutator will naturally have problems with mutators such as TallyHo! and Monster Madness, and with the MonsterSmash game that comes with Operation: Na Pali. This is because the mutator is designed for levels that already have monsters in them. Please take this into account when you set up your server's maplist.
Players: As with all .u files, the best place for the mnsMutator.u file is in UT's System folder. However, if you already have a better place for it in your installation of UT, then I will not question it.
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I didn't really do much of any consequence when I created this mutator, so there really isn't anything to steal. Just distribute the readme along with the mutator itself when it goes across the internet.
--Techno_JF.