UT MONSTER HUNT - Large, 3 - 10 players. Future Tech Industrial Space Port facility. Released (ALPHA1) April 2015
This is essentially a copy of the Orion's Curse Part1 assault map, converted for the Monster Hunt game type, and with extra sections added to the end of the map. Warning: Seems to work fairly well except for some buggy-ness - hence the ALPHA designation. The final battle sometimes craps out (triggers get messed up), so play at your own risk!
DEVELOPER NOTES:
OKAY! My first actual Monster Hunt map. This is basically the original Orion's Curse Assault map stripped of assault actors and Monster Hunt added. Version 5.03.
Note that this layout is the original OC Part-1 layout used in the early BETA assault maps, it is expanded compared to what was eventually released back in 2007.
For MH, I need a longer map, so I stabilised the BSP and added in the sections that were formerly removed. The size and monster load is about right imo, for about 3-10 players. Well that said I have no idea lol and that is why it will get tested and eixed up according to what real MH players want :)
Not sure if it will ever be released to public though, simply because it is likely too FAT for servers. Again, I do not really know anything about how this will work online, but I'm sure the developers/admins will tell me, lol! Might have to strip it down some... we'll see.
This is an ALPHA "development" map. All that means is I've got the basic stuff in there, it works BUT is buggy/glitchy and parts of the map are not really finished (lighting not finished, textures not aligned yet, pickup placements randomly strewn about, mover timings not adjusted properly yet, BOTS sorta work but are horribly broken and get stuck etc).
So in short there's LOTS to fix in this map, and it is NOT intended for the public to use AT ALL! It is for developers to test, experiment, fix, collaborate etc. In the end IMO this could be a fun and challenging MH map... hope it turns out that way..
Dev Notes:
Right now, it builds in a FULL build mode in UED2, with no special settings other that the defaults. It might take a while, but it does build. I usually order all non-brush actors to LAST before doing a build and watch the LOG during the processing. Watch out for 1000 paths nodes reached error - that one's a map-killer.
Special actors - yes there are some in there.. HIGOR from UT99.org has given me permission to use his Keypoint spawner and creature factory... These ones are not based on NAvigation point so they are free from the path network which (supposedly) helps the BOTs in the end, since the network will be leaner as as result... I haven't found any problems with these yet.
I am not sure if the Steelpak stuff is needed in the install or not (i think not, but i can't remember, damn) so i included it anyways.
Jack Griffen (ut99.org) aka GoPostal (Kelly) has also kindly provided me with a development version of the 5.03 MH actors, I have included these but if you are not him, then DON'T use them without first ASKING him...
For other credits etc, please see the original Orions Curse ReadMe FIle content included below...
If you are a dev or player and you DO play/test this map, I would greatly appreciate your feedback.. Thank you in advance. I think that's it for now
Cheers FraGnBraG