DOM FNB Four Temples
DESCRIPTION
DOM FNB Four Temples
UT DOM - 5 CP - Large, 16 - 24 players. Four temples and a pyramid! BETA1 October 2018
This version of the "Four Temples" map features UTR XPickups from UT99.org. There are double-speed pickups around the map in reach of spawn points and several wildcard pickup bases in the map as well, for speedy fun action!
This map is for BETA testing the gameplay, layout and placements. Other comments aimed at improving the map are welcome, although I'm not sure I would have enough interest to change much.
The original DM Four Temples map (bsp, textures, pickups, lighting) didn't take that all that long to create - maybe a week or two back in 2002. A fair amount of time was spent later on deciding what should be done with it and experimenting with different gametypes.
In fact, it was merged with other mapping projects maps at various times, the most recent being the Monsterhunt version of "Temple of Dragoms" as the last set of objectives.
This turned out to be 800 brushes too many, and so that huge Monster Hunt map was split into two parts. The Part-2 map includes the valley and temples, now configured for Monster Hunt and continuing where the Part-1 map leaves off in the adventure.
Anyways, I still had the DOM, so decided to release it as a BETA and see how that goes.
CREDITS:
FacePalmT.utx Trees, rocks, plants, etc. meshes from Creavion, used by permission.
Some Xidea weapons are also found in the map.
In fact there seem to be some references in the map to Monsterhunt package UTMHpack.u so i have to include it.
MonsterNoScore mutator is included so the unreal monsters don't count as kills.
Utemple.umx from unreal of course, since it's temples :P
Many thanks to UT99.org and the makers of UTR XPickups and especially the XReplacer mutator :)