CTF FNB All Good Things

DESCRIPTION

CTF FNB All Good Things

Large layout supports 8 - 16 players - best with 2 teams of 6 players each. Last uploaded: January 19, 2020

Uses Normal weapons - I think two of everything in two bases. Plenty of Health and Ammo pickups throughout.

Music is Moroset.umx from the game Unreal.

Note that MH-Antalius and CTF-FacePalm Trees, rocks, plants, etc. meshes from Creavion, and are USED BY PERMISSION.


This project uses Meshes and Texture files from the maps: MH-Antalius and CTF-FacePalm by Creavion. Anyone remaining that plays UT99 should already have both of these maps, so by default I will not include the .U and .UTX files in my zipfile since these Creavion file are HUGE!

Build Time: This was map was started from scratch right after the contest started. So worked on-and-off as time allowed from around November 22 - December 22 2019, and also played Bioshock, Bioshock2, Minerva's Den, Bioshock Infinite, and Burial at sea 1 and 2. And also spent a good amount of mapping time making textures. The basic map took maybe 40 hours, once built was forever-tweaking and optimizing whenever I could work on it. So i really don't know how long afterall. Still not completely done.

I do still have to work on the audio, which I usually leave to the end of a project after the map is built and gameplay is sorted so this project is close to being done! So, it seems i likely missed the contest due to spending too much time playing bioshock games rather than working on my ut map, lol!

UT99 map originally created for the 20th Anniversary Mapping Contest/Mappack, held at UT99.org November-December 2019. This map started life as a small single player campaign based on a Bioshock theme merged with some other ideas which was fine in concept but since it was taking forever to get off the ground (due mainly to the chore of making original textures and prefab-bits the concept was dropped. So I decided to go for a CTF instead and used the SP skybox, intro level, and the welcome level were used in the CTF map.

The origins of the welcome level are hidden in the CTF for the curious. I think the decision to abandon trying to make a Bioshock game in ut99 was a wise decision, since the old engine is just no where capable of the graphics, shaders, meshes, audio, even water sucks! oh well. What I've made is a passible as an homage of sorts to Bioshock's rapture-based games (a very simple one). The theme only touches rapture superficially, which should be okay imo since the IP materials, fan artwork, texture samples, found on the web are not "free", so I ganked very little, and what I was able to produce on my own is really sub-par for Bioshock.

The non-bioshock specific textures I made are fine for what they are and fit well into my hybrid theme. Downside of this is all that craziness meant I did not get the damn map finished for the contest, or even the map-pack. (no big deal really imo). Upside is at least there exists now a NEW FNB map, instead of one of those old beta maps!

Okay, to the BETA: This map is for BETA testing the gameplay, layout and placements, etc, although other comments aimed at improving are welcome. Although I'm not sure I could get arsed enough to do too much more to this :P I would suggest trying the map with 11 masterful BOTs in 2 teams. You can use up to 16 bots but will need more health and pickup. Please leave feedback at UT99.org thread: "FNB All Good Things BETA Feedback" https://ut99.org/viewtopic.php?f=5&t=13713.

Any feedback is much appreciated! Hope you enjoy this map! Cheers

GALLERY