UT CTF - Medium, 6-12 players. Electric Company Facility. Released December 2006.
Map #3 for Blito3's 300K Mapping contest, held at Unreal Playground Nov-Dec 2006. This time it's an oldish Industrial Facility somewhere in the UT universe. It came about because I had almost a month of time left before the 300k deadline, so I figured I'd bang out a CTF.
I made several layouts (right in the editor, rather than on paper first) and came up with a couple that i thought would be good for 6 vs 6. I wanted a smallish layout that still gave the FC some choice, with some open areas to allow dodging and jousting. I did not want a map based entirely on z-axis play, but did keep a few double elevation areas.
The map I wanted to make was going to be too big for 300k, so I switched to a simpler and smaller design. That one became Electric Dream. What's in the name?
Well some of the SGTech1 textures I used are the ones usually less-often used in maps, simply because I wanted to see if I could make them work together. Yeah, the map has a rather "red" look to it - the actual look of the detailed textures reminded me of older 1940-50's electric company equipment, like stuff you might see in a museum from the vaccuum tube / pre-solid-state eras. Heh, if UT had come with a logo texture that said "General Electric Company" then things would have been perfect. Alas i had ZERO room in MyLevel for anything like that so you'll just have to use your imagination. The gloomy smog-like sky completes the mood :)
I play this one from time to time - it's a good 5 vs 5 match, 6 vs 6 is good too, if you like a spam-fest every once in a while. If this were back in the old days of UT it might have been a decent server map! Notes: The map took maybe 5-6 hours to make, once I chose to make it. Many thanks to Derdak2rot for suggesting I change the floor textures - and so I did, lol! When Derdak speaks, people listen! Thanks also to Blito3 for having the 300K challenge! Music is Lock from the game Unreal Tournament.