PathsI Discipline
II Harmony
III Spirits
Skills: Athletics, Bluff, Search, Tactics
Ritual Weapon: Staff, Club
Avatar: Ancient + Ghostly Beast (pg. 287,288)
Alignment: Harmony
Opposed Alignments: Chaos
--------------------------------
The sage known as Zanshin described himself as the incarnation of an eternal spirit that predated man and even the gods themselves.
Followers of this religion seek to maintain purity of mind and harmony with the world; but what this means and how this is to be achieved is something to be determined by the individual adherent. The journey is the thing for seekers of this faith, not the destination.
Zanshinist monks can be found throughout Ossia, with temples and shrines to be found even into parts of the Middle Sea.
-------------------------------
Discipline I: You gain a +5 bonus with Resolve checks.
Discipline II: You gain the honorable NPC quality (see Fantasy Craft, page 233) and may cast Divine Favor once per scene.
Discipline III: You gain the Iron Will feat (see Fantasy Craft, page 86).
Discipline IV: You can never be baffled and you may cast True Seeing once per scene.
Discipline V: The error ranges of unarmed attack and class skill checks you make decrease by 1 (minimum 0).
Harmony I: When you’re a helper in a cooperative check, the leader’s threat range increases by your Harmony Step. Only one character with Steps along the Path of Harmony may affect each cooperative check.
Harmony II: You may cast Charm Person I and Calm Emotions once per scene.
Harmony III: You gain the best of the best (1/scene) class ability (see Fantasy Craft, page 47).
Harmony IV: You may cast Mass Status and Natural Attunement once per scene.
Harmony V: Characters with a Disposition of Neutral or better will not attack you.
Spirits I: You gain Spirit Resistance equal to your Spirits Step. You may also cast Dancing Lights and Whispers at will.
Spirits II: Your Wisdom score rises by 1 and you may cast Scrye I once per scene.
Spirits III: You may cast Dimension Door and See Invisible once per scene.
Spirits IV: Your Wisdom score rises by 1 and you may cast Living Library II once per scene.
Spirits V: You gain the virtues of command I class ability (see page 35).