PathsI Water
II Magic
III Knowledge
Skills: Crafting, Haggle, Investigate, Search
Ritual Weapon: Scimitar, Staff
Avatar: Marid
Alignments: Water, Knowledge
Opposed Alignments: Fire, Deceit
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Jerah is the scion of house Aquaris and Lord of the Marid, and absolute master of the Realm of Water. He is also Prince of the Tides, and closely associated with the moon (excepting the Harvest Moon, which is considered symbolic of Iopater).
Al-Jerah is considered the only god worthy of worship by the Arrideans, having destroyed all of the other idols in their holy city of Kalabaal. Led by their leader the Qahadi, they seek to spread word of his dominance and glory throughout the world.
Jerah is worshiped as St. Ieores in the Sallustrian Church, where his brother-in-law Iopater is considered supreme. Onihime, Goddess of Fire and War is his opposite number, and their fierce rivalry causes the Arrideans to consider her a rebellious and dangerous fire-demon worthy of scorn.
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Water I: You gain a bonus with Reflex saves equal to your Water Step. You may also cast Create Water and Water Walk at will.
Water II: You gain aquatic II and superior swimmer IV.
Water III: You may cast Move Water and Wall of Ice once per scene.
Water IV: You may cast Cone of Cold and Winter’s Domain II once per scene.
Water V: You gain the take heart class ability (see page 48).
Magic I: You may Read Magic at will and gain a +2 magic bonus with saves vs. spells.
Magic II: You may cast Detect Magic and Identify I once per scene.
Magic III: You may cast Counter Magic I once per scene. Also, your bonus with saves vs. spells increases by 2 (total 4).
Magic IV: You may cast Anti-Magic Field and Identify II once per scene.
Magic V: You may cast Counter Magic II once per scene. Also, your bonus with saves vs. spells increases by 2 (total 6).
Knowledge I: You gain a +5 bonus with Knowledge checks.
Knowledge II: You may cast Detect Emotions and Insight once per scene.
Knowledge III: Choose one Alignment skill. Your maximum rank in that skill increases to your Career Level + 8.
Knowledge IV: You may cast True Seeing and Tongues II once per scene.
Knowledge V: Your Intelligence score rises by 2 and you may cast Hindsight once per scene.