Paths
I Earth,
II Metal
III Strength
Skills: Athletics, Crafting, Search, Survival
Ritual Weapon: Mallet
Avatar: Gegas Marauder
Alignment: Earth
Opposed Alignments: Air
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Tuhgin was one of the many children of Qinghis, former King of the Gods. He was living as a simple craftsman when his father was betrayed and killed by conspiracy led by Prince Ubal, leaving the Realm of Earth without a ruler. Because of his heritage and the fact that he embodied the best principles of the Earth Tribe, he was eventually elected ruler and with the aid of his mighty mallet brought peace his land.
Every King needs a queen, and Tuhgin courted the Princess of Fire Onihime as his; unifying their two houses and giving birth to the ogres. But the peace he sought to defend was broken when Prince Mot of Irkalla abducted Princess Diove , plummeting the six great realms into war. The opportunity now presented to avenge his father's murder, Tuhgin reluctantly sided with Mot as he went to war with the Water and Fire tribes.
But Onihime, seeing that the tide was turning to the enemy, switched sides and joined the Anapsin Union, dooming Earth and Void to defeat. To save his people and his throne, Tuhgin at last bowed before his conquerors and accepted Iopater as overlord of Aea.
Tuhgin is worshiped by those who value strength, craftsmanship, and the things of the earth. He is the primary god of the Dwarves, who respect his skill and dedication to peace whilst not shying away from battle when the situation calls for it. In far away Xinjou he is known as Tujin, The Yellow Dynast and many temples have been built in his honor.
His avatar appears as an enormous stout craftsman, who fills the entire sky with his power and majesty, whilst bearing a mallet large enough to be borne by ten men.
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Earth I: You gain the Pathfinder Basics (caverns/mountains) feat.
Earth II: You may Turn constructs once per combat and cast Magic Stone once per scene.
Earth III: You can burrow at 1/2 your Ground Speed and cast Shape Stone once per scene.
Earth IV: You may cast Move Earth and Wall of Stone once per scene.
Earth V: Your Constitution score rises by 2 and you may cast Earthquake once per scene.
Metal I: You gain the Crafting (Metalworking) focus and a +5 bonus with Crafting (Metalworking) checks.
Metal II: Each metal weapon you own gains a gear bonus to damage equal to your Metal Step. You may also cast Tinker II once per scene.
Metal III: You gain a 20% discount when purchasing metal armor/weapons. You may also cast Keen Edge once per scene.
Metal IV: You gain Metal Weapon Resistance 4.
Metal V: Your metal gear can never be broken or destroyed. You may also cast Iron Body once per scene.
Strength I: You gain a +5 bonus with Athletics checks.
Strength II: You may cast Brawn I (Strength or Constitution) twice per scene.
Strength III: Your Size increases by 1 category (max. Large).
Strength IV: You gain Unarmed and Natural Attack Resistance 4.
Strength V: Your Strength score rises by 4.