Origin: Cunning Talents: Physician Classes: Soldier 1/Mage 4Homeland: MontaigneAge: 19Height: 5' 10" Weight 190 lbs.Hair: Black Eyes: GreenStr 14 +2
Dex 14 +2
Con 14 +2
Int 16 +3
Wis 12 +1
Cha 10 +0
Alignment: None
Studies: Alchemy, Smoking, Sorcery
Languages: S. Lataine, Midron
Knowledge: +6
Coin/Lifestyle
Total Lifestyle: 2 Appearance: 0 Panache: +1 Prudence: +1
Coin in Hand: 44s Stake: 0
Reputation and Renown:
Legend: +4 Reputation: 40 Renown: 2 (Adventurer)
Maximum Prizes: 3 (Witch contact, Bhagavad Horn)
Vitality: 51
Wounds: 14
Fortitude: +4
Reflex: +3
Will: +7
Base Attack Bonus: +3
Initiative: +5
Reach: 1
Size: M
Space: 1x1
Defense: 15, 17 with shield
Flat Footed: 13
Speed: 25
Proficiencies
- Trained: Blunt, Hurled, Bows
- Forte: Edged
Weapons:
- Long Sword, +6, 1d12+3 lethal, L, Threat 20, Grip, Superior, AP2
- Hide Shield, +5, 1d3+2 subdual, S, Threat 20, Guard +2
- Reflex Bow, +5, 1d6 lethal, M, Threat 20, Range 30, Increments 6
- Sling, +5, 1d4+2 subdual, D, Threat 20, Range 60, Increments 6, load 1
- Mallet, +5, 1d6+2 subdual, T, Threat 20
Armor:
- Superior Fitted Moderate Chainmail with Light Fittings, DR4, DR3 Edged, -5 Spd, -10 Disguise
Tricks:
- Cheap Shot: The character attempts to exploit an opponent’s obvious weakness. He chooses 1 of the opponent’s attributes or the opponent’s Speed and makes his attack check, suffering a –4 penalty. With a hit, the opponent suffers a –2 penalty with all attack and skill checks using the chosen attribute, or a –10 ft. penalty to his Speed, until the end of the scene. With a miss, the character becomes flat-footed. Each combatant may suffer from only 1 successful Cheap Shot per scene.
- Triumphant Swing: Feeling the tide of battle turning in his favor gives the character the will to fight on. While attacking a special opponent, the character may increase his error range by 3, recovering 1d6 vitality with a hit. With a miss, the character becomes flat-footed at the end of his current Initiative Count. The character may use this trick a number of times per combat equal to the number of Melee Combat feats he has (min. 1).
- Shield Block: Once per round when the character has a readied shield and isn’t flat-footed, after he’s hit by an unarmed or melee attack but before damage is rolled, he may make a Fortitude save (DC equal to the attack check result). With success, the attack’s damage drops to 0 (though any special effects from the attack are still felt). The character may take this action a number of times per combat equal to the number of Melee Combat feats he has (min. 1).
Combat Feats/Abilities
- Accurate: Your finely honed physique is your deadliest weapon. Each time you spend 1 action die to boost an attack check, you roll and add the results of 2 dice (e.g. at Career Level 1, 1d4 becomes 2d4).
- Sword Basics: Once per round as a free action, you may Anticipate an opponent that you’ve hit with a sword this round. You suffer a –4 penalty with the Sense Motive check. Also, you gain a stance.
- Martial Spirit (Stance): You gain a +1 bonus with melee attack checks and a +3 bonus with melee damage rolls.
- Cheap Shot: You gain the Cheap Shot trick (see page 221).
- Retribution: Once per combat when the character suffers damage from an adjacent opponent’s attack, he may immediately make a free attack against that opponent, even if the damage leaves him unconscious or dead.
- Turn the Tables (Initiative Action): Once per combat when the character is flanked, prone, or sprawled and an adjacent opponent attacks him, he may make a free attack against that opponent before the opponent makes his attack check.
Class and Origin abilities, Other Feats
- Charming: Once per session, you may improve the Disposition of any 1 non-adversary NPC by 5.
- Sharp Mind: You gain 1 additional skill point per level.
- Tenacious Spirit: You gain 1 additional vitality per level.
- Bonus Feat: Basic Skill Mastery (Healer): You gain a +2 insight bonus and a threat range of 19–20 with Medicine & Sense Motive.
- Chemistry Focus: You gain the Crafting skill’s Chemistry focus.
- Contagion Sense: You may roll twice when making Fortitude saves prompted by disease and poison, keeping the result you prefer.
- Edged Proficiency: You gain the Edged proficiency.
- Paired Skills: Each time you gain 1 or more ranks in the Medicine skill, you gain equal ranks in the Crafting skill. This may not increase your Crafting skill beyond its maximum rank.
- Bandage: You gain Medicine as an Origin Skill and your Medicine checks are trained even when you lack a doctor’s bag. When you have a doctor’s bag you may Mend each character one additional time per day.
- Subtle and Quick to Anger: At Level 1, you may purchase ranks in the Spellcasting skill, learn spells from any School, and cast Level 0 spells you know.
- Alchemy Basics: You may create elixirs on Table 4.10 using the Crafting (Chemistry) skill.
- Arcane Might: At Levels 2, 11, and 19, the highest of your Intelligence, Wisdom, or Charisma scores rises by 1. Also, you may choose up to 3 spells you know (Feather Fall, Polar Ray I, Read Magic), gaining a +2 bonus with Spellcasting checks to cast them.
- Circle of Power I: At Level 3, you may cast Level 1 and lower spells you know.
- Double Cast (Spellcasting Feat): You may cast a second spell during a round if you have sufficient remaining actions. You may use this ability a number of times per session equal to your starting action dice.
Equipment (44.1 lbs.):
- Backpack, 5 lbs.
- Pipe, .10 lbs.
- Canteen, 5 lbs.
- Iron Rations (1 day), 5 lbs.
- Torches (4), 1 lb.
- Chemistry Kit, 10 lbs.
- 50 ft. Hemp Rope
- Bandages (10)
- Ossitanian tobacco, fine
- Potion of Healing, .5 lbs.
- Bhagavad Horn:
- Once a royal treasure of the long fallen Nagan Empire, this horn once belonged to a Naga prince who used it effectively in battle. Stolen by the wizard Nagaram subsequent to his exile.
- Item: Gilt masterwork dragonbone horn, decorated with intertwined female Naga figures.
- Essence, Greater : Feat, Spell Conversion: Casting Time
- Charm: Spell 1-3, Scare II (1/scene)
- Rep (Level 4): 36
Carrying Strength: 16
Light Load: 120
Heavy Load: 360
Dead Lift, Push or Drag: 720
Clearance Rate: 1080
Spellcasting: +11, Error 1, Threat 20
Caster Level: 1
Spell Points: 8, Save DC: 11