Redbones

Sakan Dinosaur Rider

CL 1

Species: Pech Specialty: Barbarian Classes: Lancer 1

Age: 22

Height: 3' 0" Weight: 36 lbs.

Hair: Red Eyes: Green

Str 15 +2Dex 18 +4Con 13 +1Int 10 +0Wis 12 +1Cha 10 +0Alignment:??Studies: Saka Culture, ??Languages: Sakan, Human?Knowledge: +1Coin/Lifestyle:Total Lifestyle: 2 Appearance: +1 Panache: +2 Prudence: +0Coin in Hand: 4s Stake: 0Reputation and Renown:

Legend: 0 Reputation: 10 Renown: 0

Maximum Prizes: 1

Vitality: 14

Wounds: 9

Fortitude: +2

Reflex: +4

Will: +2

Base Attack Bonus: +1

Initiative: +4

Reach: 1

Size: S

Space: 1x1

Defense: 14 Flat Footed: 10

Speed: 25

Proficiencies

Trained: Blunt, Hurled

Forte: Edged

Weapons:

Broad Axe, +4, 1d12+2, L, Threat 19, Reach 1, E1, AP2, Bleed, Massive

Javelin (thrown), +5, 1d8+2, L, Threat 19, Range 30

Armor:

Crude Moderate Leather; DR2, DP -1, Speed -5

Tricks:

    • Pick On The Big Guy: The character takes full advantage of openings in a larger opponent’s defenses. When attacking a larger opponent, the character gains a +2 insight bonus to damage. The character may use this trick a number of times per combat equal to the number of Basic Combat feats she has (minimum 1).
    • Mix-Up: Once per round, when the character hasn’t taken the Threaten action during the last 3 rounds, she may take it and gain a +3 morale bonus with the first attack or skill check it requires.
    • Damned If You Do: When the character attacks an opponent who has attacked him and missed in this combat, he may increase his error range by 1 to gain a +2 morale bonus to damage against that opponent. The character may use this trick a number of times per combat equal to the number of Basic Combat feats he has (minimum 1).

Combat Feats/Abilities

    • Rage Basics: You gain a +2 morale bonus with Intimidate checks. Also, you gain a stance..
    • Berserk Stance (Stance): Your Strength and Constitution scores rise by 3 each. You may not make skill checks while in this stance (but you may still oppose them as normal). When you leave this stance you become fatigued.
    • Combat Focus: You may double one of your attribute bonuses for a single attack, damage roll, or save. You may use this ability a number of times per scene equal to the number of Basic Combat feats you have (1 total).

Class and Origin abilities, Other Feats

    • Hearty Appetite: You benefit from the first 2 food and 2 drink you consume in each day.
    • Enlightened Resolve: Your maximum Resolve rank increases to your Career Level + 5.
    • Hurled Proficiency: You gain the Hurled proficiency.
    • Fast: Your Ground Speed increases by 10 ft.
    • Trap Sense: You may roll twice when making Reflex saves prompted by security devices and traps, keeping the result you prefer.
    • Tenacious Spirit: You gain 1 additional vitality per level.
    • Lifetime Companion: You gain a mount per the Animal Partner feat (see page 108). You may gain the Animal Partner feat a second time later, as your character options allow. Your mount is replaced at no cost if lost or killed. Also, you receive a 20% discount with mounts and mount-related gear.
    • Born in the Saddle: At Level 1, each time you fail an Intimidate or Ride check and don’t suffer an error, you still succeed as long as the check DC (or your opponent’s check result) is equal to or
    • less than your Class Level + 20. If several grades of success are possible, you achieve only the lowest possible positive result.

Biography:

Pest (Special NPC, TL1 - Medium Animal Walker — 54 XP)

Str 14, Dex 14, Con 14, Int 6, Wis 10, Cha 10SZ M (1×1, Reach 1) Spd 60 ft. ground (Run 300 ft.) Init II; Atk IV; Def III; Res III; Health III; Comp —; Skills: Acrobatics I, Notice I, Survival I, Tactics I; Qualities: Feat (Bushwhack Basics, Wolf Pack Basics), charge attack, improved sense (scent, sight), superior jumper I, superior runner I Attacks/Weapons: Bite I (+3, dmg 1d8+2 lethal; threat 18–20), Rending Talon (+3, Kick I: dmg 1d6+2 lethal; threat 19–20, AP2, bleed)Current Defenses: Initiative +2; Fort +3, Ref +3, Will +1; Defense +1, Vitality 15, Wounds 14;