Paladin of Ptol
CL 1 (0xp-1000xp) Action Dice: 3d4Origin: Giant Talents: Fighter Classes: Priest
Homeland: Lataine
Age: 62
Height: 10' 0" Weight 560 lbs.
Hair: Brown Eyes: Green
Str 15 +2
Dex 14 +2
Con 14 +2
Int 10 +0
Wis 10 +0
Cha 14 +2
Alignment: Ptol
Stuidies: 1
Languages: Giantish, Midron
Knowledge: +1
Coin/Lifestyle:
Total Lifestyle: 3 Appearance: 0 Panache: +0 Prudence: +o
Coin in Hand: 10s Stake: 0
Reputation and Renown:
Legend: 0 Reputation: 10 Renown: 0
Maximum Prizes: 1
Vitality: 11
Wounds: 21
Fortitude: +3
Refelx: +2
Will: +1
Base Attack Bonus: +0
Initiative: +4
Reach: 2
Size: L
Space: 2x2
Defense: 12
Flat Footed: 10 )
Speed: 50
Proficiencies
- Trained: Unarmed, Edged
- Forte: Blunt, Hurled
Weapons:
- Longstaff, +3, 1d8+2, L, Threat 20, Reach 4, Trip
- Hatchet (Thrown) +2, 1d6+2, Threat 20, Range 15
Armor:
- Heavy-Fitted Partial Chainmail, DR4, -1 Def, -5 Spd, -10 Disguise
Tricks:
- Mix-Up: Once per round, when the character hasn’t taken the chosen action (Disarm, Trip) during the last 3 rounds, he may take it and gain a +3 morale bonus with the first attack or skill check it requires.
- Parry: Once per round when the character’s not flat-footed, after he’s been hit by a melee or unarmed attack but before damage is rolled, he may make a Reflex save (DC equal to the attack check result). With success, the damage drops to 0 (though any special effects from the attack are still felt). The character may take this action a number of times per combat equal to the number of Melee Combat feats he has (3).
Combat Feats/Abilities
- Melee Combat Expert: You’re considered to have 2 additional Melee Combat feats for any ability based on the number of Melee Combat feats you have.
- Staff Basics: When you wield a staff its Reach increases by 1. Also, you gain a stance.
- Withering Guard (Stance): Standard characters cannot flank you.
- Armor Basics: While you wear armor, its Defense penalty drops by 1, its ACP drops by 1, and its Speed penalty drops by 5 ft. (in all cases, minimum 0).
Class and Origin abilities, Other Feats
- Improved Stability: You’re considered 1 Size category larger for carrying capacity, Trample attacks, and resisting Bull Rush and Trip attempts so long as you are standing firmly on the ground and not climbing, flying, or riding.
- Natural Attack: You gain the Trample I natural attack (p. 235). If you gain a natural attack from multiple sources, the attack’s grade becomes equal to the highest single grade + 1 per additional benefit granting the same attack, to a maximum of V (e.g. Bite IV, Bite III, and Bite I become Bite V).
- Sterner Stuff: The keen quality of each attack made against you decreases by 4.
- Devout: When you fail an attack check with your ritual weapon or a skill check with a Priest class skill and don’t suffer an error, you may spend an action die to re-roll the check. You may use this ability only once per check.
- Acolyte: Travelers, Step 1 - Your Speed increases by 5 ft. and you may cast Orient Self (DC13) at will.