PathsI Life
II Good
III Water
Skills: Acrobatics, Medicine, Search, Sense Motive
Ritual Weapon: Subdual damage only
Avatar: Female Apothecary (pg. 244), Guardian Angel (pg.253)
Alignment: Life, Good
Opposed Alignments: Death, Evil
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Diove is of the Royal House of Aquaris, rulers of the realm of water. Diove is the goddess of healing and life, and is most closely identified with Anapsis, the source of freshwater in Aea.
Betrothed to Prince Ubal the Lightning-Bringer, her abduction before her wedding by Mot - Prince of the Underworld - began a war between all of the elemental realms. This war found her house and the House of Libras triumphant, granting dominance to the realms of Air and Water in the current cycle.
Life I: You gain the Bandage feat.
Life II: You may cast Cure Wounds II and Restoration I once per scene.
Life III: You may cast Cure Wounds IV and Neutralize Poison once per scene.
Life IV: You may cast Heal and Mass Cure Wounds II once per scene.
Life V: You may cast Regenerate and Resurrection I once per adventure.
Good I: You gain a bonus when contributing to cooperative checks equal to your Good Step.
Good II: You may cast Calm Emotions and Consecrate once per scene.
Good III: You may cast Castigate I and Prayer once per scene.
Good IV: You gain the Angelic Heritage feat.
Good V: You may cast Purge and Sacred Aura once per scene.
Water I: You gain a bonus with Reflex saves equal to your Water Step. You may also cast Create Water and Water Walk at will.
Water II: You gain aquatic II and superior swimmer IV.
Water III: You may cast Move Water and Wall of Ice once per scene.
Water IV: You may cast Cone of Cold and Winter’s Domain II once per scene.
Water V: You gain the take heart class ability (see page 48).