PathsI ProtectionII TravelersIII TrickerySkills: Survival, Disguise, Bluff, RideRitual Weapon: StaffAvatar: Pech Guide, p. 246Path of Protection
- I: You gain a +5 bonus with Notice checks.
- II: You gain an insight bonus to Defense equal to your Protection Step. You may also cast Shield Other once per scene.
- III: You may cast Glyph of Protection I and Resilient Sphere I once per scene.
- IV: When you or a teammate makes a saving throw, the roll is made twice, keeping the result you prefer. You may also cast Wall of Counter Magic once per scene.
- V: You may cast Protection from Spells and Lift Curse III once per scene.
Path of Travelers
- I: Your Speed increases by 5 ft. and you may cast Orient Self at will.
- II: You may cast Knock and Jump once per scene.
- III: Your Speed increases by an additional 5 ft. and you may cast Freedom of Movement once per scene.
- IV: Your Speed increases by an additional 5 ft. and you may cast Find the Path once per scene.
- V: Your Speed increases by an additional 5 ft. and you may cast Phase Door once per scene.
Path of Trickery
- I You gain the Repartee Basics feat.
- II You may cast Charm Person I once per scene. You also gain beguiling (see page 231).
- III You gain a magic bonus with action die results equal to your Trickery Step.
- IV Your Charisma score rises by 1 and you may cast Project Presence once per scene.
- V You may cast Mind Blank and Mass Invisibility once per scene.