Str 14 +2
Dex 14 +2
Con 142+1
Int 10 +0
Wis 10 +0
Cha 16 +2
Alignment: ?
Studies: The Mournlands, Gladiators
Languages: Brennon, Midron
Knowledge: +2
Coin/Lifestyle:
Total Lifestyle: 3 Appearance: +2 Panache: +3 Prudence: +o
Save Rate: 15%
Coin in Hand: 0s Stake: 0
Reputation and Renown:
Legend: +2 Reputation: 10 Renown: 0
Maximum Prizes: 1
Vitality: 13
Wounds: 12
Fortitude: +2
Refelx: +2
Will: +2
Base Attack Bonus: +1
Initiative: +3
Reach: 1
Size: M
Space: 1x1
Defense: 12
Flat Footed: 10
Speed: 25
Proficiencies
- Trained: Blunt, Hurled
- Forte: Edged
Weapons:
- Hand Claw (x2), +4, 1d6+4, L, Threat 20, Reach 1, Superior craftsmanship, Grip, Bleed
- Hatchet (Thrown) +2, 1d6+3, Threat 20, Range 15, AP2
Armor:
- Warm Partial Chainmail, DR2, -1 Def, -5 Spd, -4 Disguise, Resistances: 2 Edged, 2 Cold
Tricks:
- Salt The Wound:The character uses an opponent’s injuries against him. When he attacks an opponent who has the bleeding condition, he inflicts an additional 1d6 damage.
- Fend:If the character hits with this attack, he may immediately move 5 ft. as a free action.
- Shove: The character uses an attack’s momentum to drive his opponent back. With a hit against a target of equal or smaller Size, the character pushes the target back 5 ft. He may follow to remain adjacent to the target or stay in his current location.
Combat Feats/Abilities
- Accurate: Each time you spend 1 action die to boost an attack check, you roll and add the results of 2 dice (e.g. at Career Level 1, 1d4 becomes 2d4).
- Knife Basics: All knives on your person are considered armed at all times. Also, you gain a stance.
- Wicked Dance (Stance): Your 1-handed melee attacks inflict 2 additional dice of sneak attack damage. You may not take move actions (though you may still take 5-ft. Bonus Steps as normal).
- Two-Weapon Fighting: At the start of your Initiative Count when you’re armed with two 1-handed weapons you may accept a –2 penalty with your attack and skill checks until the start of your next Initiative Count. Once during your current Initiative Count you may take a half action to make 1 Standard Attack with each of those weapons.
- Harsh Beating: The Fortitude save DCs of subdual damage you inflict increase by 4.
- Crunch!: Your Strength-based damage rolls inflict 1 additional damage.
- Combat Instincts: Once per round when an adjacent opponent attacks you and misses, you gain a free attack against him. If this attack hits, it inflicts only 1/2 damage (rounded up).
Class and Origin abilities, Other Feats
- Celebrated: Your Legend increases by 2.
- Attributes: +2 Charisma, –2 Constitution
- Natural Elegance: Your Appearance bonus increases by +1.
- Engaging Diversion: You may Distract up to 3 opponents at once. You roll only once for the action, while each opponent rolls to resist separately.
- Extra Proficiency: You gain 1 additional proficiency or trick.