Ergonomics is simply the science of designing things to fit people comfortably and safely. It's about making sure that products and environments are easy to use and avoid causing discomfort or injury.
When designing an ergonomic product, think about these key points:
User comfort: Make sure the product feels good to use and doesn't cause strain or pain.
Efficiency: Design the product to be easy to use and avoid unnecessary movements.
Safety: Consider potential hazards and design the product to minimize risks.
User comfort: Make sure the product feels good to use and doesn't cause strain or pain.
Efficiency: Design the product to be easy to use and avoid unnecessary movements.
Safety: Consider potential hazards and design the product to minimize risks.
Adjustable height: Allow users to customize the product to fit their body size and posture.
Cushioned surfaces: Provide comfort and reduce pressure points.
Intuitive controls: Make it easy for users to understand and operate the product.
Non-slip grips: Help prevent accidental drops or slips.
Can you find your own examples? Add these to your website...
Anthropometric data is simply measurements of the human body. It includes things like height, weight, arm length, hand size, and other physical dimensions. This data is used to design products that fit people comfortably and safely. For example, when designing a chair, knowing the average height and leg length of people can help ensure it's the right size and shape for most users.
To make your gaming device, you are going to use a Meowbit...
A Meowbit is a pocket-sized game console and coding device. It's designed to be fun and easy to use, making it perfect for introducing kids and beginners to coding.
Here are some key features of a Meowbit:
Game console: It can be used to play retro-style games.
Coding device: You can program it to create your own games and interactive projects.
Easy to use: It uses a simple drag-and-drop programming interface.
Versatile: It can be used with a variety of sensors and accessories.
Think of it as a fun way to learn coding and create your own digital world!
You will be learning all about coding through your computing lessons and will design the code for your game there.
During D&T lessons you will design and manufacture the casing that allows a user to interact with the game.
You must have a clear understanding of what you want to achieve and be able to communicate that with your computing teacher as well as your D&T teacher; as well as being clear in your own mind about what you are trying to achieve. Therefore, it is importantnt at this early stage to do a problem analysis and to come up with a suitable theme.
A problem analysis is an investigation of the design problem in front of you. Many design teams present this as a web diagram to help visualise the problem.
An example can be see here 👉
You need to create your own problem analysis. This could be a mind map or you could make a bullet point list of quesions and ideas as well as possible themes to help you with your design and development work and present a poster. The choice is yours how you present it.
To help you get started, branches of your web analysis could include these topics: Materials, themes, technology, existing products, restrictions, Ergonomics, Anthropometrics