Development is the process of making changes to your initial idea to make it the best it can be.
To help you develop your maze design, we are first going to make a card model of your design.
It allows you to test your design.
Consider the following points when trying to choose the best design - remember you may be designing this product for someone else or for a group of people and not just for yourself.
Is there a target/goal or function of the maze?
Does the design still need development? (need to be improved)
Have the design restrictions been followed (size/dimensions/layout)?
Does the design look interesting or original?
Does the design look like it will work?
Is the maze playable?
Is the presentation of the rendering of high quality?
Does it look like a design that you or other people would like to play with?
They allow you to understand the size, scale and shape of the components. If something is too big, too small or doesn't fit, you will notice it when making your card test model. You will then be able to make changes and corrections before you build the real model.
When making your card model, Leave a border of 12.5mm so that the layers can be joined together; no gaps that are smaller than 5mm otherwise the ball bearings will not run, and no very thin parts as these may snap.
Rendering appears to be harsh and doesn't include medium or soft tones. However, the design, cutting and model looks great and this card test model has worked well.
Good cutting, great rendering that shows dark, medium and light tones. This is a great card test model.
Card test models can be any shape or design but they should follow and match your chosen idea from your initial ideas.
You should have already chosen your favourite design from your initial ideas.
Re-draw it on card as accurately as possible. You will need to draw some parts separately.
Step 1 - Measure 2 boxes 150mm x 115mm (15cm x 11.5cm)
Step 2 - Draw the shape in only 1 box
Step 3 - Render the details
Step 4 - Cut out the main layer
Step 5 - Make the second layer (the background)
Step 6 - Render the second layer (the background)
Step 7 - Cut out the shapes from the first drawing
Step 8 - Stick the border onto the background
Step 9 - Stick the internal shapes onto the background
7. Cut out the shapes from the first shape
8. Stick the border onto the background
9. Stick the internal shapes