For this project I modeled a classical art podium inspired by museum sculpture displays. I followed a few tutorials from the Vizproto page before I started. I used inset faces, loop cuts, and bevels to create the stepped base, recessed panels, and curved molding. I added a small gridded floor texture and a warm red wall texture to create a gallery environment. I also used an HDRI from the Museum of Ethnography that I downloaded from Poly Haven. This project helped me practice architectural modeling and clean texturing in Blender.