Benchmark 3:
3D Modeling
Benchmark 3:
3D Modeling
I had used Z-brush for this 3D model. I wanted to explore more of texturing in Z-brush since i was really only familiar with standard shape modeling in Maya. I had a lot of fun texturing my character. I added physical tecture such as celuite on the legs and face folds.
Heres a more close up photo of the head/face. I did some of her makeup while also still adding natural texture such as freckles and face indents.